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Sun halo in different starfield rendering modes #541
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solution: implement #2 |
I can confirm this; in fact I've mentioned it in #523 and #589, and made a duplicate issue for it at #596 (sorry!) Still agreed with my comment above. I'll post my screenshots again here. Sun in older 1.7 build, with star style set to fuzzy points: Sun in newer 1.7 build, with star style set to fuzzy points: |
This apparently affects Celestia Origin's rogue planet addon as well ( @375gnu I think this should be labeled "high priority". |
These visual glitches are related, but are not the same. |
Both in 1.6 and 1.7 versions. Depending on starfield's style a sun halo either present or not:
![disks](https://user-images.githubusercontent.com/1612688/69856079-da4f0a80-129d-11ea-8fc5-e8ac7784ca24.png)
![fuzzy](https://user-images.githubusercontent.com/1612688/69856265-4cbfea80-129e-11ea-9b07-dd609a4804b1.png)
![points](https://user-images.githubusercontent.com/1612688/69856268-4e89ae00-129e-11ea-9a91-68765aa76431.png)
No halo with scaled disks:
Halo present with points and fuzzy points:
1.7 had the same behaviour before #533. Now it has less bright halo in «points» and «fuzzy points» modes.
Quite interesting is that Alexell's version didn't have this bug. UPD: when vp&fp programs doesn't present, so older strarfied with quads is in use.
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