Code for modifying vanilla Create recipes and material utilization.
Hi there! If you are looking to add recipes that involve Create, you have come to the right place. Click the dropdown menu on the top left corner with an icon that looks like a branch, or click on the word branches
next to the dropdown menu.
You can then navigate to the branch that meets your specific needs with either KubeJS or CraftTweaker.
If you still have not found the branch drop down menu or the word branches
with a number next to it, I have also arranged for a table below with links attached. Sorted by newest Minecraft version on top.
KubeJS branches
Branch | Maintainance priority? |
---|---|
[forge/1.20.1/kubejs] | Yes, work in progress |
forge/1.19.2/kubejs-6.2 | Yes |
forge/1.18.2/kubejs-5.5 | Not priority |
CraftTweaker branches
Branch | Maintainance priority? |
---|---|
forge/1.18.2/crafttweaker | Not a priority |
You can only write code by getting into it or practicing with it along with reading and understanding information given in the documentation. There is no other way around this.
Datapacks require a datapack loader to be globally loaded. What does globally loaded mean? It basically stops you from having to manually paste your datapack repeatedly across worlds. By using a datapack, you are also required to match the same exact folder path or utilize many separate .json
files. Not only that, but it takes longer to write multiple .json
recipes at once compared to just writing a script in either JS or ZS.
NO. It is time to move on from those versions as they are End of Life.
Follow the documentation provided in each respective branch of this GitHub repository.