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Vector Tile Roadmap #25

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2 of 15 tasks
pjcozzi opened this issue Oct 2, 2015 · 13 comments
Open
2 of 15 tasks

Vector Tile Roadmap #25

pjcozzi opened this issue Oct 2, 2015 · 13 comments

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@pjcozzi
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pjcozzi commented Oct 2, 2015

Notes on vector data

  • Polygons, Vector Tile: Polygons #24
    • How bad are cracks and what are we going to do about them?
    • Can additive refinement just add new vertices to polygons? Perhaps this is a completely different progressive tile format.
    • Per-feature minimumHeight and maximumHeight?
  • Polylines
  • Polygons with holes
  • Declarative styling
  • Point features - billboards, labels, and points
    • Declutter?
  • Non clamped-to-ground features
  • Concise representation for ground-clamped positions, Vector tiles #124 (comment)

Selection of Cesium geometries:

  • Polygon: extrusion and at height
  • Polyline: extrusion (wall) and at height
  • Rectangle: on terrain, extrusion, and at height
  • Ellipse: on terrain, extrusion, and at height
  • Others as requested
@pjcozzi
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pjcozzi commented Aug 9, 2016

Initial Cesium implementation for polygons: CesiumGS/cesium#4186

@pjcozzi
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pjcozzi commented Jan 11, 2017

Started spec in #124.

Pushing post 1.0 to narrow the scope, this would come soon after in a follow-up spec release since the spec and Cesium implementation are far along.

@pjcozzi
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pjcozzi commented Nov 24, 2017

  • In declarative styling, should point.image be able to reference pixels glTF buffer/bufferView style?

@pjcozzi pjcozzi mentioned this issue Nov 24, 2017
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@pjcozzi
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pjcozzi commented Nov 24, 2017

  • Ability to change polyline width (and other polyline properties) via declarative styling

@pjcozzi
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pjcozzi commented Nov 24, 2017

  • Polyline style

@pjcozzi
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pjcozzi commented Nov 24, 2017

  • What classification volumes - and other higher order surfaces like ellipses - should be able to be just rendered like polygons - as opposed to used for classifying another tileset?

@ggetz
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ggetz commented May 15, 2018

Suggestion from the forum: https://groups.google.com/forum/#!topic/cesium-dev/3zTt9rZVX08

Ability to style what happens when geometries intersect or overlap (for instance, when two points overlap, ability to define the resulting overlap color)

@lilleyse
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  • Make polyline heights optional. When heights are omitted the polyline should be clamped to the surface by the client.

@lilleyse
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lilleyse commented Apr 4, 2019

  • Support textured polygons.

@pjcozzi
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pjcozzi commented Oct 26, 2019

Related

  • flatgeobuf - "A performant binary encoding for geographic data based on flatbuffers"

@jailln
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jailln commented Jan 22, 2021

Hello,
Do you have an idea on when the vector tile format will be available in 3D Tiles ?
Thanks :)

@rory-ye-nv
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when will this be available? we are waiting for this important feature

@lilleyse
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See #391 for floating point precision considerations.

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