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Summary
When packaging the project, there was an error as reported on the forums. The error was due to the SavedLocations variable in
BP_TutorialSaveGame
not being marked as a "save game" variable in the properties. This is now resolved as seen below, and the game is packaging successfully.Author checklist
Testing plan
Set the game default map to BuildForQuest in the Project Settings -> Maps & Modes
Package the the BuildForQuest map for Android as follows:
Reminders for reviewers
Thank you for taking the time to review this PR. By approving a PR you are taking as much responsibility for these changes as the author. Please keep these points in mind throughout the review process: