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Update docs and changes a bit
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lilleyse committed Sep 24, 2018
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1 change: 1 addition & 0 deletions CHANGES.md
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Expand Up @@ -11,6 +11,7 @@ Change Log
* Added `cartographicLimitRectangle` to `Globe`. Use this to limit terrain and imagery to a specific `Rectangle` area. [#6987](https://github.com/AnalyticalGraphicsInc/cesium/pull/6987)
* Added `OpenCageGeocoderService`, which provides geocoding via [OpenCage](https://opencagedata.com/). [#7015](https://github.com/AnalyticalGraphicsInc/cesium/pull/7015)
* Added ground atmosphere lighting in 3D. This can be toggled with `Globe.showGroundAtmosphere`. [6877](https://github.com/AnalyticalGraphicsInc/cesium/pull/6877)
* Added `Globe.nightFadeOutDistance` and `Globe.nightFadeInDistance` to configure when ground atmosphere night lighting fades in and out. [6877](https://github.com/AnalyticalGraphicsInc/cesium/pull/6877)

##### Fixes :wrench:
* Fixed picking for overlapping translucent primitives. [#7039](https://github.com/AnalyticalGraphicsInc/cesium/pull/7039)
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4 changes: 2 additions & 2 deletions Source/Scene/Globe.js
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Expand Up @@ -163,7 +163,7 @@ define([

/**
* The distance where the darkness of night from the ground atmosphere fades out to a lit ground atmosphere.
* This only takes effect when <code>showGroundAtmosphere</code> is <code>true</code>.
* This only takes effect when <code>showGroundAtmosphere</code> and <code>enableLighting</code> are <code>true</code>.
*
* @type {Number}
* @default 10000000.0
Expand All @@ -172,7 +172,7 @@ define([

/**
* The distance where the darkness of night from the ground atmosphere fades in to an unlit ground atmosphere.
* This only takes effect when <code>showGroundAtmosphere</code> is <code>true</code>.
* This only takes effect when <code>showGroundAtmosphere</code> and <code>enableLighting</code> are <code>true</code>.
*
* @type {Number}
* @default 50000000.0
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