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PBR roadmap #5423

Closed
10 of 14 tasks
lilleyse opened this issue Jun 5, 2017 · 4 comments
Closed
10 of 14 tasks

PBR roadmap #5423

lilleyse opened this issue Jun 5, 2017 · 4 comments

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@lilleyse
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lilleyse commented Jun 5, 2017

@moneimne feel free to add ideas/comments as we go through this. The main first goal is to render with PBR shaders but use the sun as the only light source. After that we can experiment with different light sources like environment maps, atmosphere color, area lights, etc. I'll also add more ideas as we go.

@pjcozzi
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pjcozzi commented Jun 5, 2017

Before exploring Lighting ideas and spec-gloss extension, please do the least amount reasonable to get a full glTF 2.0 implementation working - including morph targets - and merged into master.

@moneimne
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moneimne commented Jun 6, 2017

Idea for applying PBR to geospatial: Altering the metallic and roughness of a model at runtime to achieve certain results, For example, one can add highlights or rim lights to a model to represent selection by manipulating the metallic and roughness parameters.

@pjcozzi
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pjcozzi commented Oct 20, 2017

@lilleyse OK to close this? Is there anything left in the roadmap that should perhaps move to #4009?

@lilleyse
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The only thing left unfinished here is Handle spec-gloss extension. so good to close.

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