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Fix a bug in QuadtreePrimitive.forEachLoadedTile #2155

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merged 3 commits into from Sep 26, 2014
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1 change: 1 addition & 0 deletions CHANGES.md
Expand Up @@ -14,6 +14,7 @@ a url to a glTF file. [#2078](https://github.com/AnalyticalGraphicsInc/cesium/i
* Added `TerrainProvider.getTileDataAvailable` to improve tile loading performance when camera starts near globe.
* Added `Globe.showWaterEffect` to enable/disable the water effect for supported terrain providers.
* Added `Globe.baseColor` to set the color of the globe when no imagery is available.
* Fixed a bug that could crash a crash when quickly adding and removing imagery layers.

### 1.1 - 2014-09-02

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6 changes: 5 additions & 1 deletion Source/Scene/QuadtreePrimitive.js
Expand Up @@ -9,6 +9,7 @@ define([
'../Core/Visibility',
'./QuadtreeOccluders',
'./QuadtreeTile',
'./QuadtreeTileLoadState',
'./SceneMode',
'./TileReplacementQueue'
], function(
Expand All @@ -21,6 +22,7 @@ define([
Visibility,
QuadtreeOccluders,
QuadtreeTile,
QuadtreeTileLoadState,
SceneMode,
TileReplacementQueue) {
"use strict";
Expand Down Expand Up @@ -159,7 +161,9 @@ define([
QuadtreePrimitive.prototype.forEachLoadedTile = function(tileFunction) {
var tile = this._tileReplacementQueue.head;
while (defined(tile)) {
tileFunction(tile);
if (tile.state !== QuadtreeTileLoadState.START) {
tileFunction(tile);
}
tile = tile.replacementNext;
}
};
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30 changes: 30 additions & 0 deletions Specs/Scene/QuadtreePrimitiveSpec.js
Expand Up @@ -130,4 +130,34 @@ defineSuite([
quadtree.update(context, frameState, []);
expect(calls).toBe(2);
});

it('forEachLoadedTile does not enumerate tiles in the START state', function() {
var tileProvider = createSpyTileProvider();
tileProvider.getReady.andReturn(true);
tileProvider.computeTileVisibility.andReturn(Visibility.FULL);
tileProvider.computeDistanceToTile.andReturn(1e-15);

// Load the root tiles.
tileProvider.loadTile.andCallFake(function(context, frameState, tile) {
tile.state = QuadtreeTileLoadState.DONE;
tile.renderable = true;
});

var quadtree = new QuadtreePrimitive({
tileProvider : tileProvider
});

quadtree.update(context, frameState, []);

// Don't load further tiles.
tileProvider.loadTile.andCallFake(function(context, frameState, tile) {
tile.state = QuadtreeTileLoadState.START;
});

quadtree.update(context, frameState, []);

quadtree.forEachLoadedTile(function(tile) {
expect(tile.state).not.toBe(QuadtreeTileLoadState.START);
});
});
});