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ChaiScript Versioning

ChaiScript tries to follow the Semantic Versioning scheme. This basically means:

  • Major Version Number: API changes / breaking changes
  • Minor Version Number: New Features
  • Patch Version Number: Minor changes / enhancements

Initializing ChaiScript

chaiscript::ChaiScript chai; // loads stdlib from loadable module on file system
chaiscript::ChaiScript chai(chaiscript::Std_Lib::library()); // compiles in stdlib

Adding Things To The Engine

Adding a Function / Method / Member

General

chai.add(chaiscript::fun(&function_name), "function_name");
chai.add(chaiscript::fun(&Class::method_name), "method_name");
chai.add(chaiscript::fun(&Class::member_name), "member_name");

With Overloads

Preferred

chai.add(chaiscript::fun<ReturnType (ParamType1, ParamType2)>(&function_with_overloads), "function_name");

Alternative

chai.add(chaiscript::fun(std::static_cast<ReturnType (*)(ParamType1, ParamType2)>(&function_with_overloads)), "function_name");

This overload technique is also used when exposing base member using derived type

struct Base
{
  int data;
};

struct Derived : public Base
{};

chai.add(chaiscript::fun(static_cast<int(Derived::*)>(&Derived::data)), "data");

Lambda

chai.add(
  chaiscript::fun<std::string (bool)>(
    [](bool type) { 
      if (type) { return "x"; } 
      else { return "y"; } 
    }), "function_name");

Constructors

chai.add(chaiscript::constructor<MyType ()>(), "MyType");
chai.add(chaiscript::constructor<MyType (const MyType &)>(), "MyType");

Adding Types

It's not strictly necessary to add types, but it helps with many things. Cloning, better errors, etc.

chai.add(chaiscript::user_type<MyClass>(), "MyClass");

Adding Type Conversions

User defined type conversions are possible, defined in either script or in C++.

A helper function exists for strongly typed and ChaiScript Vector function conversion definition:

chai.add(chaiscript::vector_conversion<std::vector<int>>());

This allows you to pass a ChaiScript function to a function requiring std::vector<int>

Adding Objects

chai.add(chaiscript::var(somevar), "somevar"); // copied in
chai.add(chaiscript::var(std::ref(somevar), "somevar"); // by reference, shared between C++ and chai
auto shareddouble = std::make_shared<double>(4.3);
chai.add(chaiscript::var(shareddouble), "shareddouble"); // by shared_ptr, shared between c++ and chai
chai.add(chaiscript::const_var(somevar), "somevar"); // copied in and made const
chai.add_global_const(chaiscript::const_var(somevar), "somevar"); // global const. Throws if value is non-const
chai.add_global(chaiscript::var(somevar), "somevar"); // global non-const

Using STL

ChaiScript recognize many types from STL, but you have to add specific instantiation yourself.

typedef std::vector<std::pair<int, std::string>> data_list;
data_list my_list{ make_pair(0, "Hello"), make_pair(1, "World") };
chai.add(chaiscript::bootstrap::standard_library::vector_type<data_list>("DataList"));
chai.add(chaiscript::bootstrap::standard_library::pair_type<data_list::value_type>("DataElement"));
chai.add(chaiscript::var(&my_list), "data_list");
chai.eval(R"_(
    for(var i=0; i<data_list.size(); ++i)
    {
      print(to_string(data_list[i].first) + " " + data_list[i].second)
    }
  )_");

Executing Script

General

chai.eval("print(\"Hello World\")");
chai.eval(R"(print("Hello World"))");

Unboxing Return Values

Returns values are of the type Boxed_Value which is meant to be opaque to the programmer. Use one of the unboxing methods to access the internal data.

Prefered

chai.eval<double>("5.3 + 2.1"); // returns 7.4 as a C++ double

Alternative

auto v = chai.eval("5.3 + 2.1");
chai.boxed_cast<double>(v); // extracts double value from boxed_value and applies known conversions
chaiscript::boxed_cast<double>(v); // free function version, does not know about conversions

Converting Between Algebraic Types

chaiscript::Boxed_Number(chai.eval("5.3 + 2.1")).get_as<int>(); // works with any number type
// which is equivalent to, but much more automatic than:
static_cast<int>(chai.eval<double>("5.3+2.1")); // this version only works if we know that it's a double

Sharing Values

double &d = chai.eval("var i = 5.2; i"); // d is now a reference to i in the script
std::shared_ptr<double> d = chai.eval("var i = 5.2; i"); // same result but reference counted

d = 3;
chai.eval("print(i)"); // prints 3

Catching Eval Errors

try {
  chai.eval("2.3 + \"String\"");
} catch (const chaiscript::exception::eval_error &e) {
  std::cout << "Error\n" << e.pretty_print() << '\n';
}

Catching Errors Thrown From Script

try {
  chai.eval("throw(runtime_error(\"error\"))", chaiscript::exception_specification<int, double, float, const std::string &, const std::exception &>());
} catch (const double e) {
} catch (int) {
} catch (float) {
} catch (const std::string &) {
} catch (const std::exception &e) {
  // This is the one what will be called in the specific throw() above
}

Sharing Functions

auto p = chai.eval<std::function<std::string (double)>>("to_string"); 
p(5); // calls chaiscript's 'to_string' function, returning std::string("5")

Note: backtick treats operators as normal functions

auto p = chai.eval<std::function<int (int, int)>>(`+`); 
p(5, 6); // calls chaiscript's '+' function, returning 11
auto p = chai.eval<std::function<std::string (int, double)>>("fun(x,y) { to_string(x) + to_string(y); }");
p(3,4.2); // evaluates the lambda function, returning the string "34.2" to C++

Language Reference

Variables

var i; // uninitialized variable, can take any value on first assignment;
auto j; // equiv to var

var k = 5; // initialized to 5 (integer)
var l := k; // reference to k
auto &m = k; // reference to k

GLOBAL g = 5; // creates a global variable. If global already exists, it is not re-added
GLOBAL g = 2; // global 'g' now equals 2

GLOBAL g2;
if (g2.is_var_undef()) { g2 = 4; } // only initialize g2 once, if GLOBAL decl hit more than once

Built in Types

var v = [1,2,3u,4ll,"16", `+`]; // creates vector of heterogenous values
var m = ["a":1, "b":2]; // map of string:value pairs

Floating point values default to double type and integers default to int type. All C++ suffixes such as f, ll, u as well as scientific notation are supported

1.0 // double
1.0f // float
1.0l // long double
1 // int
1u // unsigned int
1ul // unsigned long
1ull // unsigned long long

Literals are automatically sized, just as in C++. For example: 10000000000 is > 32bits and the appropriate type is used to hold it on your platform.

Functions

Note that any type of ChaiScript function can be passed freely to C++ and automatically converted into an std::function object.

General

def myfun(x, y) { x + y; } // last statement in body is the return value
def myfun(x, y) { return x + y; } // equiv 

Optionally Typed

def myfun(x, int y) { x + y; } // requires y to be an int

With Guards

def myfun(x, int y) : y > 5 { x - y; } // only called if y > 5

Methods

Methods and functions are mostly equivalent

def string::add(int y) { this + to_string(y); }
def add(string s, int y) { s + to_string(y); } //equiv functionality

// calling new function/method
"a".add(1); // returns a1
add("a", 1); // returns a1, either calling syntax works with either def above

Lambdas

var l = fun(x) { x * 15; }
l(2) // returns 30

var a = 13
var m = fun[a](x) { x * a; } 
m(3); // a was captured (by reference), returns 39

var n = bind(fun(x,y) { x * y; }, _, 10);
n(2); // returns 20 

ChaiScript Defined Types

Define a type called "MyType" with one member value "a" and a getter

Preferred

class MyType {
  var value;
  def MyType() { this.value = "a"; }
  def get_value() { "Value Is: " + this.value; }
};

Alternative

attr MyType::value;
def MyType::MyType() { this.value = "a"; }
def MyType::get_value() { "Value Is: " + this.value; }

Using

var m = MyType(); // calls constructor
print(m.get_value()); // prints "Value Is: a"
print(get_value(m)); // prints "Value Is: a"

Dynamic Objects

All ChaiScript defined types and generic Dynamic_Object support dynamic parameters

var o = Dynamic_Object();
o.f = fun(x) { print(x); }
o.f(3); // prints "3"

Implicit 'this' is allowed:

var o = Dynamic_Object();
o.x = 3;
o.f = fun(y) { print(this.x + y); }
o.f(10); // prints 13

Option Explicit

If you want to disable dynamic parameter definitions, you can set_explicit.

class My_Class {
  def My_Class() {
    this.set_explicit(true);
    this.x = 2; // this would fail with explicit set to true
  }
};

method_missing

A function of the signature method_missing(object, name, param1, param2, param3) will be called if an appropriate method cannot be found

def method_missing(int i, string name, Vector v) {
  print("method_missing(${i}, ${name}), ${v.size()} params");
}

5.bob(1,2,3); // prints "method_missing(5, bob, 3 params)"

method_missing signature can be either 2 parameters or 3 parameters. If the signature contains two parameters it is treated as a property. If the property contains a function then additional parameters are passed to the contained function.

If both a 2 parameter and a 3 parameter signature match, the 3 parameter function always wins.

Built In Functions

Evaluation

eval("4 + 5") // dynamically eval script string and returns value of last statement
eval_file("filename") // evals file and returns value of last statement
use("filename") // evals file exactly once and returns value of last statement
                // if the file had already been 'used' nothing happens and undefined is returned

Both use and eval_file search the 'usepaths' passed to the ChaiScript constructor