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Optimize Rendering #21

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Wallbraker opened this issue Jun 2, 2011 · 0 comments
Open

Optimize Rendering #21

Wallbraker opened this issue Jun 2, 2011 · 0 comments

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@Wallbraker
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Store chunk meshes into a better data structure then just a list.
Sort the result with distance from the camera to help with overdraw.

Investigate the cost for:
Creating a alternative mesh for shadows that is simpler (only has full blocks no "holes").

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