Agent-based computational economics prototype.
Ezomnotho is a prototype of an agent-based computational economics simulation.
I had a daydream about building an arbitrage-style, medieval-merchant-themed game on the SpatialOS platform. The game wouldn't be fun if the underlying NPC economy lacked depth, so I thought I'd prototype some ideas for agent behaviour within an economy first. SpatialOS is not an ideal platform for prototyping algorithms, so I started getting some ideas down in an isolated environemnt, and, well, this project happened.
I plugged the word "economics" into Google Translate and selected languages until I found something that sounded cool. It's impossible to spell and it's going to be the bane of searching this project; woops.
Absolutely nothing.