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Aether.Physics2D

Aether.Physics2D is a 2D collision detection system.

3DCameraDemo

Features

  • Continuous collision detection (with time of impact solver)
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex and concave polyons and circles.
  • Multiple shapes per body
  • Dynamic tree and quad tree broadphase
  • Fast broadphase AABB queries and raycasts
  • Collision groups and categories
  • Sleep management
  • Friction and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits and joint motors
  • Controllers (gravity, force generators)
  • Tools to decompose concave polygons, find convex hulls and boolean operations
  • Factories to simplify the creation of bodies
  • Fluid dynamics

Downloads

https://www.nuget.org/packages/Aether.Physics2D

https://www.nuget.org/packages/Aether.Physics2D.Diagnostics

https://github.com/tainicom/Aether.Physics2D/releases/tag/v1.3.1

LightAndShadowsDemo

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2D collision detection system.

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  • C# 100.0%