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Chris Brooksbank edited this page Jan 24, 2021
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2 revisions
for gamewatcher :
public class Program
{
public static void Main(string[] args)
{
// TODO refactor
// listen for MQTT messages and send onwards as local SignalR messages ( no CORS issues )
var messenger = new GameMessenger();
var gameHub = new GameHub();
messenger.Client.UseConnectedHandler(async e =>
{
await messenger.Client.SubscribeAsync(new MqttTopicFilterBuilder().WithTopic("AutoCardboard").Build());
});
messenger.Client.UseApplicationMessageReceivedHandler(e =>
{
var topic = e.ApplicationMessage.Topic;
var payload = Encoding.UTF8.GetString(e.ApplicationMessage.Payload);
var sendResult = gameHub.SendStatusMessage("test game status message");
});
CreateHostBuilder(args).Build().Run();
}
public static IHostBuilder CreateHostBuilder(string[] args) =>
Host.CreateDefaultBuilder(args)
.ConfigureWebHostDefaults(webBuilder =>
{
webBuilder.UseStartup<Startup>();
});
}