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time-platformer

How to Use the Tile Placement Toolbox

What the Tile Placement Toolbox Is

  • A way to quickly place prefabs into a scene and align them to a grid

  • A way to rapidly prototype out new level designs

What the Tile Placement Toolbox Is Not

  • A way to move around pre-existing objects and snap them to a grid

  • The only way that makes sense to create more levels

Usage

In order to use the Tile Placement Toolbox you must have the GridManager prefab in the scene. After that you will need to open up the toolbox by going to Window -> "Tile Placement Toolbox". Once the toolbox is open you will click on the button that represents the type of tile you want to place, then click back into the scene and press the 'A' key to place that tile. To stop this keybind simply close the Tile Placement Toolbox until you need it again.

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  • C# 100.0%