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Render Distance #15
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Are you shure you cannot set custom renderdistance in |
Yes, i tried multiple times with different value but its still stays 6 chunks, even if I straight up load a world or when i check the setting first (Just incase that might reset the render distance to 6 chunks). |
Why should the Game resetting to 6 chunks only on your PC, but not on other PC's. |
I will try to find what I may do wrong, the save directory kinda confusing for me (some folder have similar name) I might mistaken something. For now I will keep updating your fork while waiting for the MrArm's to be updated. |
Update : SOLVED! I mistaken 2 folder that both named "minecraftpe" both have option.txt, should've mess with this thing when i focused. Thanks for the replies btw... |
Can you tell us the absolute path to the right config file?
…On Tue, Dec 17, 2019, 8:12 PM null2264 ***@***.***> wrote:
Update : SOLVED! I mistaken 2 folder that both named "minecraftpe" both
have option.txt, should've mess with this thing when i focused. Thanks for
the replies btw...
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Its on |
Thanks!
…On Wed, Dec 18, 2019, 10:04 PM null2264 ***@***.***> wrote:
Its on .local/share/mcpelauncher/games/com.mojang/minecraftpe/option.txt
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I'm not sure why, but on my machine I can't seem to get the render distance to go higher than 32 chunks. No matter how much higher I set it than this, I still can only see 256 blocks in any given direction. I edited options.txt and found that gfx_viewdistance was set to 512, so I doubled it to 1024 and restarted, with no effect. I also bumped vr_renderdistance from 1024 to 2048 but it got reduced to 1536. If I'm understanding these variables correctlly, a gfx_viewdistance of 512 means that I should be able to see 256 blocks in any direction and is equal to a render distance of 512 / 8 = 32. So doubling it should allow me to see 512 blocks ahead when I set render distance to 64, but I still can only see 256 blocks. The same is true if I set the render distance to 80. It does take quite a bit longer to load the map, and I'm getting the "waiting" animation at times, but I'm only using a small fraction of my CPU / GPU / RAM / GPU RAM. It also won't let me enable ray tracing despite the fact that I've got support for it on my GPU. Is there some hard-coded limitation here? Is it just not able to take advantage of my hardware due to the Android translation layer or something? |
This issue was happens on 1.13.x and already reported to issue tab, so i just have to wait till 1.14.x come out. But when it released it get worse, on 1.13 i can set it to 8 chunks but now it reduced to 6 chunks.
I tried to manually set it from option file but it didn't do anything, it's fine to play on low render distance but its still bothering me.
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