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add 磁力 #32

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34 changes: 32 additions & 2 deletions DefaultRoutine/Chuck.SilverFish/ai/Playfield.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4543,6 +4543,14 @@ public void triggerEndTurn(bool ownturn)
if (this.anzEnemyMalGanis < 1) this.enemyHero.immune = false;
this.ownWeapon.immune = false;
this.enemyWeapon.immune = false;
switch (this.ownWeapon.name)
{
case CardName.aluneth:
this.drawACard(CardName.unknown, ownturn);
this.drawACard(CardName.unknown, ownturn);
this.drawACard(CardName.unknown, ownturn);
break;
}
}


Expand Down Expand Up @@ -5912,7 +5920,7 @@ public void equipWeapon(CardDB.Card c, bool own)
hero.Attack += c.Attack;
hero.windfury = c.windfury;
hero.UpdateReadiness();
hero.immuneWhileAttacking = (c.name == CardName.gladiatorslongbow) || (c.name == CardName.mirageblade);
hero.immuneWhileAttacking = (c.name == CardName.gladiatorslongbow);

List<Minion> temp = (own) ? this.ownMinions : this.enemyMinions;
foreach (Minion m in temp)
Expand Down Expand Up @@ -5985,7 +5993,7 @@ public void CallKid(CardDB.Card card, int zonePosition, bool own, bool spawnKid
/// It was introduced in the Saviors of Uldum expansion.
/// </summary>
/// <param name="rebornMinion"></param>
public void Reborn(Minion rebornMinion)
public void Reborn(Minion rebornMinion)//复生
{
var position = rebornMinion.zonepos;
var card = rebornMinion.handcard.card;
Expand All @@ -6002,6 +6010,28 @@ public void Reborn(Minion rebornMinion)
newMinion.HealthPoints = 1;
}
}

public void Magnetic(Minion mOwn)//磁力
{
List<Minion> temp = (mOwn.own) ? this.ownMinions : this.enemyMinions;
foreach (Minion m in temp)
{
if (((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) && m.zonepos == mOwn.zonepos + 1)
{
this.minionGetBuffed(m, mOwn.Attack, mOwn.HealthPoints);
if (mOwn.taunt) m.taunt = true;
if(mOwn.DivineShield) m.DivineShield = true;
if (mOwn.lifesteal) m.lifesteal = true;
if (mOwn.poisonous) m.poisonous = true;
//if (mOwn.rush != 0) this.minionGetRush(m);突袭没写完?
m.UpdateReadiness();
this.minionGetSilenced(mOwn);
this.minionGetDestroyed(mOwn);
if (m.Ready) this.evaluatePenality -= 30;
break;
}
}
}

public void minionGetFrozen(Minion target)
{
Expand Down