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Factorio mod adding advanced Radar to Tech
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Michael Cowgill
Michael Cowgill Merge pull request #6 from ChurchOrganist/Fix-Changelog
Fix Changelog
Latest commit 294d448 Mar 12, 2019
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graphics Initial Commit Jul 27, 2017
locale Update base.cfg Mar 3, 2019
prototypes Factorio 0.17 Update Feb 28, 2019
.gitattributes :neckbeard: Added .gitattributes Jul 27, 2017 Icon Fix Jul 27, 2017 Fix Changelog Mar 12, 2019 Fix Changelog Mar 12, 2019
data.lua Initial Commit Jul 27, 2017
thumbnail.png Factorio 0.17 Update Feb 28, 2019

Long Range Radar 0.17.7 by Michael Cowgill (ChurchOrganist)

This is simply a port of Malcolm Cooks' AdvancedRadar mod for Factorio 0.17. Malcolm's code is almost unchanged apart from some alterations to the sprite definitions, required for compatibility with Factorio's 0.16.x format, and a couple of alterations to the entity.lua file to enable the blue shading in the minimap. There are also some compatibility changes for 0.17 - see change log for details. This has been tested in Sandbox mode and appears to be working OK. If not please file a bug report at the Github repository.

Hope you enjoy it :)

It is licensed under the MIT license, available in this package in the file

Thank you to Malcolm Cooks for writing the original AdvancedRadar mod, and Acid Chicken for providing the Japanese locale.

For more information on this licence please visit:

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