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Stormphrax 4.0.0

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@Ciekce Ciekce released this 17 Dec 04:37
· 61 commits to main since this release
  • new network (edgelands)
  • huge SMP time management improvements
  • NMP verification search
  • a few other miscellaneous search improvements
  • tuned (almost) everything
  • the usual various tweaks and fixes

Stormphrax 4.0.0, no longer using basically no time with multiple threads. This release is a significant strength improvement, most noticeable in SMP games. Puzzle performance should also be improved somewhat, though please note that this is by no means a primary development focus.

Many thanks again to everyone who has contributed CPU time to the OpenBench instance that Stormphrax is tested on: @Adam-Kulju, @Alex2262, @AndyGrant, @archishou, @cosmobobak, @crippa1337, @dede1751, @GediminasMasaitis, @iudwgerte, @jhonnold, @jw1912, @lucametehau, @PGG106, @raklaptudirm, @spamdrew128, @uwuplant and particularly @JouanDeag :3

Results against Stormphrax 3.0.0

STC:

ELO   | 89.48 +- 7.33 (95%)
CONF  | 8.0+0.08s Threads=1 Hash=32MB
GAMES | N: 3024 W: 938 L: 176 D: 1910

LTC:

ELO   | 69.71 +- 10.58 (95%)
CONF  | 60.0+0.60s Threads=1 Hash=128MB
GAMES | N: 1000 W: 229 L: 31 D: 740

SMP (3 threads):

ELO   | 105.63 +- 12.09 (95%)
CONF  | 20.0+0.20s Threads=3 Hash=64MB
GAMES | N: 1000 W: 320 L: 25 D: 655

FRC STC:

ELO   | 108.14 +- 14.31 (95%)
CONF  | 8.0+0.08s Threads=1 Hash=32MB
GAMES | N: 1008 W: 379 L: 75 D: 554

Elo testing done with OpenBench's 8moves_v3 book for standard chess, and 3moves_FRC for FRC.
Results are obtained from self-play and will likely not scale perfectly to games against other opponents :)

Full Changelog: v3.0.0...v4.0.0