Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MIRROR] Medical Tweaks #176

Closed
wants to merge 1 commit into from
Closed

Conversation

CitadelStationBot
Copy link
Contributor

Original PR: VOREStation/VOREStation#3942

Minor balance changes and tweaks. The syringe infection chance tweak is probably the biggest change.

  • Advanced Trauma Kits treat 7 damage per application, and are now used only once per body part (instead of once per wound like gauze)
  • Advanced Burn Kits treat 7 damage per application
  • Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
  • Bicard effectiveness reduced from 6 damage per unit to 4 damage per unit
  • Kelotane effectiveness reduced from 6 damage per unit to 4 damage per unit
  • Dermaline effectiveness reduced from 12 damage per unit to 8 damage per unit
  • Dexalin metabolizes at 25% of the rate of Dexalin Plus, stats adjusted so that the effects are the same, just that it takes longer to wear off (Natje's suggestion)
  • Reduced brain healing of Alkysine from 30 to 8 per unit
  • Vermicetol is now a T2 brute chem, healing 8 brute damage per unit and metabolizing at normal rates
  • All pre-filled syringes start capped.
  • There is now a 20-second grace period where infection chance is 0 (Note: Using syringes on multiple people renders grace period null and void)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants