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Yield signs broken (again?) #756
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Please set simulation accuracy to Very High and test again :) |
OMG, if that's the problem, I would be really ashamed. Will try it again. |
It is possible because reintroduced Simulation Accuracy option skips additional tests for vehicle priority at lower settings. If not helps, that perhaps I messed up something :) |
Thanks a lot, I'll see if it works. (even though, those streets are kind of slow) |
I think in your case it might make the issue worse to slow the speed down. |
Well, It didn't work actually. I think it's better if I share a video for you to watch it and see if the Yield Signs look broken for you or not. https://www.youtube.com/watch?v=0fDS24c7AUw&feature=youtu.be I would be really thankful if you could check if everything is correct. What is weird to me is that the previous version worked as expected. |
Looks like |
Thanks a lot! I didn't make a change from yesterday (that worked well with previous version) to today (with the new version). |
This will be fixed in 11.1.1-hotfix1 |
Pretty great to hear that! |
Describe the problem
Yield signs don't work as expected. Cars inside a roundabout (for example) give way to cars incoming to the roundabout even if there is a priority sign for cars on that roundabout and a yield sign for the incoming traffic.
Steps to reproduce
Log files
Log_Files.zip
Savegame?
https://steamcommunity.com/sharedfiles/filedetails/?id=2010509718
Notes or questions?
The problem came back with 11.1.1 v.
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