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Cities: Skylines Traffic Manager: President Edition
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README.md

A mod for Cities: Skylines that gives you more control over road and rail traffic in your city.

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Notices

Releases

Official releases:

TM:PE V11.1.0 STABLE, 29/02/2020

  • Added: Quick setup of priority roads (Ctrl+Click junction, Shift+Ctrl+Click road) (#621, #541, #542, #568, #577, #7)
  • Added: Delete key resets junction restrictions for selected junction (#639, #623, #568, #6)
  • Added: "Reset" button and Delete key resets lane arrows for a segment (#638, #632, #623, #568, #41)
  • Improved: Much better lane connectors interaction model (#543, #635, #625, #626, #41)
  • Improved: Use guide manager for less obtrusive in-game warnings/hints (#653, #660, #593)
  • Improved: Vastly improved in-game hotloading support (#640, #211)
  • Improved: Centralised versioning in to SharedAssemblyInfo.cs (#680, #678, #649)
  • Updated: Translations - Dutch (thanks Headspike!) (#660, #631)
  • Updated: Translations - Turkish (thanks Tayfun [Typhoon] / Koopr) (#660, #631)
  • Updated: Translations - Chinese Simplified (thanks Golden / goldenjin!) (#660, #631)
  • Updated: Translations - Portuguese (thanks BlackScout / BS_BlackScout!) (#660, #631)
  • Updated: Translations - Spanish (thanks Aimarekin!) (#660, #631)
  • Updated: Translations - English (thanks kian.zarrin!) (#660, #631)
  • Fixed: Vehicles should not stop at Yield signs (#662, #655, #650)
  • Meta: New WIP website: https://tmpe.me (#642, #643)
  • Steam: TM:PE v11 STABLE

TM:PE V11.1.2 LABS, 02/03/2020

  • Fixed: One-click traffic lights wrong way on RHT maps, murdering pedestrians (#770, #769, #690)

TM:PE V11.1.1-hotfix1 LABS, 01/03/2020

  • Fixed: Vehicles stopping at Yield signs (#761, #756)
  • Fixed: Missing despawn buttons on cim and vehicle info panels (#765, #763, #759)
  • Fixed: Info panel not closing after despawning a cim or tourist (#765)
  • Fixed: Faulty UI on tourist despawn button (#765)
  • Updated: Docs - Reference paths for EA Origin deployed game (thanks DannyDannyDan) ( #751)

TM:PE V11.1.1 LABS, 29/02/2020

  • Added: The Simulation Accuracy option has been revived! (#742, #707)
  • Added: Shift key applies a setting to entire route + lane highlight (#138, #721, #709, #708, #667, #388, #33)
  • Added: Lane highlighting - Vehicle Restrictions tool (#721, #681, #667, #42, #33)
  • Added: Lane highlighting - Parking Restrictions tool (#708, #702, #667, #47, #33)
  • Added: Lane highlighting - Speed Limits tool (#709, #682, #667, #388, #84, #52, #33)
  • Added: Button to reset speed limit to default added to speeds palette (#709)
  • Added: UI scaling slider in mod options "General" tab (#656)
  • Removed: Drag along road to set speed limits, due to performance issues (#388)
  • Fixed: Only selected vehicle restriction, not all, should be applied to route (#721)
  • Fixed: Lane connector can't make U-turns on roads with monorails (#293)
  • Fixed: Lane connectors could connect tracks disconnected by MaxTurnAngle (#684, #649)
  • Fixed: Wrong texture paths for timed traffic lights (thanks t1a2l for reporting!) (#732, #704, #714)
  • Fixed: Bug in guide manager that activated guide when trying to deactivate (#729)
  • Fixed: Double setting of lane speeds on game load, and debug log spamming (#736, #735)
  • Fixed: Scrollbar position corrected in mod options (#722, #742)
  • Fixed: Vehicle Restrictions error: HashSet have been modified (#746, #744, #721)
  • Improved: Cleaned up UI panels in Vehicle Restrictions and Speed Limits tools (#721, #709, #657)
  • Improved: Toolbar UI code overhauled, updated and polished (#656, #523)
  • Improved: Compatibility with CSUR Reloaded (#684, #649, #687, CSURToolBox#1, CSURToolBox#2)
  • Improved: Organised lane markers/highlighters in to distinct classes (#701, #630)
  • Improved: Better reference .dll hint paths for Mac and Windows developers (#664, #663)
  • Improved: Faster and more reliable hot-reloads of dev builds (#725, #717, #718)
  • Improved: Reduced memalloc and gc in SpeedLimitsManager.OnBeforeData() logging (#753)
  • Updated: Translations - Chinese Simplified (thanks 田七不甜 / TianQiBuTian) (#723)
  • Updated: Translations - Chinese Traditional (thanks jrthsr700tmax) (#723)
  • Updated: Translations - Dutch (thanks Headspike) (#723, #742)
  • Updated: Translations - English (thanks kian.zarrin, Dmytro Lytovchenko / kvakvs) (#723, #742)
  • Updated: Translations - Hungarian (thanks Krisztián Melich / StummeH) (#742)
  • Updated: Translations - Italian (thanks cianecollazzo / azzo94) (#723)
  • Updated: Translations - Korean (thanks neinnew) (#723, #742)
  • Updated: Translations - Polish (thanks krzychu124) (#723)
  • Updated: Translations - Portuguese (thanks BlackScout / BS_BlackScout) (#723)
  • Updated: Translations - Russian (thanks Dmytro Lytovchenko / kvakvs) (#723)
  • Updated: Translations - Spanish (thanks Nithox, obv) (#723, #742)
  • Updated: Translations - Turkish (thanks Tayfun [Typhoon] / Koopr) (#723)
  • Updated: Translations - Ukrainian (thanks Dmytro Lytovchenko / kvakvs) (#723)
  • Meta: Thanks to CSUR Reloaded team for collaboration with #684! (#649, #503)
  • Meta: Basic mod integration guide started (#696)
  • Meta: Build guide updated to include note on Windows 10 ASLR, and reference hint paths (#693)
  • Meta: Created GitHub org (CitiesSkylinesMods) and moved repo to it (TMPE) (#673)
  • Steam: TM:PE v11 LABS
  • GitHub: CitiesSkylinesMods/TMPE

See Full Changelog for details of all releases.

Support Policy

Our team is happy to support you if:

  • You are using the latest version of TM:PE v11 STABLE or TM:PE v11 LABS
  • You are using a properly purchased and latest version of Cities: Skylines
  • You provide useful information when reporting a bug

We will not provide support if:

  • You are using a pirated or old version of Cities: Skylines
  • You are using an older version of the mod

TM:PE is only tested on and updated for the latest version of Cities: Skylines.

Contributing

We welcome contributions from the community! See: Contributing Guide

License

MIT License (free, open source)

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