-
Notifications
You must be signed in to change notification settings - Fork 85
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lane arrows UI overlaps with timed traffic lights #824
Comments
Anyone can suggest whether this is something i can fix with giving Z coord to the UI windows? @krzychu124 maybe you know. What's the Z used in overlay rendering and shaders? |
Dunno if it's any help, but I've just been wading throgh parking restrictions UI code and noticed the way it draws stuff: GUI.DrawTexture(boundingBox, RoadUI.ParkingRestrictionTextures[allowed]); So that's just splatting textures on to whatever is already on the screen (which is fast I guess). So it seems the issue is when |
@krzychu124 are we going to fix this by 11.6 or should I drop the milestone? |
My guess: This is caused by change in render order by the Sunset Harbour DLC. |
As an interim fix (and something to keep as it would be useful for screenshots) could the lane arrows window be made draggable (accepting that it will still re-center on node when camera moves)? |
The issues is we are rendering overlays on the GUI camera. |
Hi,
In Traffic Manager 11.3 LABS, whenever I use the lane arrows UI, it overlaps with the symbol for timed traffic lights if it consists of 3 lanes (see attached). I might have changed the scale (not sure to be honest), but it is pretty annoying. If you need any more info, please let me know!
Screenshots?
(expired)(GIF) (expired)
Best regards,
Lars
The text was updated successfully, but these errors were encountered: