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Merge pull request #315 from CitiesSkylinesMultiplayer/hotels_patch #269

Merge pull request #315 from CitiesSkylinesMultiplayer/hotels_patch

Merge pull request #315 from CitiesSkylinesMultiplayer/hotels_patch #269

Workflow file for this run

# This is a basic workflow to help you get started with Actions
name: CI
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the master branch
# Added 'workflow_dispatch' work manual builds
on:
workflow_dispatch:
push:
branches: [ master ]
pull_request:
branches: [ master ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build-csm:
# Run this on windows
runs-on: windows-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3
# The version string
- name: Set Version Environment Variable
id: csm_version
run: |
"version=$(date +'%y%m').${{ github.run_number }}" >> $env:GITHUB_OUTPUT
# Update the assembly version to match the csm version
- name: Update Assembly Version
run: powershell.exe -NoP -NonI -Command "../scripts/update-version.ps1 -filePattern AssemblyInfo.cs -assemblyVersion ${{ steps.csm_version.outputs.version }}.0.0 -assemblyFileVersion ${{ steps.csm_version.outputs.version }}.0.0"
working-directory: src
# Download the assemblies required to build the mod
- name: Download Assemblies
uses: carlosperate/download-file-action@v2
with:
file-url: https://gridentertainment.blob.core.windows.net/general-storage/csm/Assemblies.zip
# New filename to rename the downloaded file
file-name: Assemblies.zip
# Extract these assemblies
- name: Extract Assemblies
run: powershell.exe -NoP -NonI -Command "Expand-Archive 'Assemblies.zip' 'assemblies'"
# Build the mod using the built in build script
- name: Build Mod
run: powershell.exe -NoP -NonI -Command "../scripts/build.ps1 -Build"
working-directory: src
# Publish artifacts
- name: Upload mod DLLs
uses: actions/upload-artifact@v3
with:
name: CSM ${{ steps.csm_version.outputs.version }}
path: src/csm/bin/Release/*.dll
# Publish install script
- name: Upload install script
uses: actions/upload-artifact@v3
with:
name: CSM ${{ steps.csm_version.outputs.version }}
path: scripts/install.ps1
# Pack API package (Nuget)
- name: Build nuget API package
if: github.ref == 'refs/heads/master'
working-directory: src/api
run: nuget pack -Properties Configuration=Release -NonInteractive
# Publish API package (Nuget)
- name: Publish API package
if: github.ref == 'refs/heads/master'
working-directory: src/api
run: nuget push CitiesSkylinesMultiplayer.API.${{ steps.csm_version.outputs.version }}.0.nupkg ${{secrets.NUGET_API_KEY}} -NonInteractive -Source https://api.nuget.org/v3/index.json
build-gs:
# Run this on linux so it builds the correct docker image
runs-on: ubuntu-latest
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3
- name: Build Docker Image
working-directory: src/gs
run: docker build -t ghcr.io/citiesskylinesmultiplayer/apiserver:latest .
- name: Save docker image
run: docker save -o apiserver.tar ghcr.io/citiesskylinesmultiplayer/apiserver:latest
- name: Login to docker registry
run: echo "${{ secrets.GITHUB_TOKEN }}" | docker login ghcr.io -u ${{ github.actor }} --password-stdin
if: github.ref == 'refs/heads/master'
- name: Push Docker Image
run: docker push ghcr.io/citiesskylinesmultiplayer/apiserver:latest
if: github.ref == 'refs/heads/master'
- name: Upload Docker Image
uses: actions/upload-artifact@v3
with:
name: API Server Docker Image
path: apiserver.tar