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Quest requirements #937

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Fureniku opened this issue Mar 22, 2012 · 1 comment
Open

Quest requirements #937

Fureniku opened this issue Mar 22, 2012 · 1 comment

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@Fureniku
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I'm sure there is a way to do this but I can't work it out.

Basically, on our server we have two factions. Server side their groups are called "good" and "evil"

Now, I made two quests, One requiring good and one evil. The quests have different paths (in one, you convince someone to help you, in the other you kill someone as persuasion) - but evil players can't do their quest. You get all the text of the quest up to where you would accept it, then it says "You need the good group"

Anyway, is there a way to make it so if you can't do a quest, you don't get anything about it at all? So, if they don't have the good group to them its like that quest doesn't exist, and it just launches the evil one?

Also, while I'm here... Any way to disable the "right click to accept" message? Its annoying, it triggers too early because the quester talks a little before you should accept, and accepting early messes up the chat.

@Fureniku
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Anyone got a suggestion for a workaround?

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