-
-
Notifications
You must be signed in to change notification settings - Fork 307
/
LookClose.java
139 lines (120 loc) · 4.66 KB
/
LookClose.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
package net.citizensnpcs.trait;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import net.citizensnpcs.Settings.Setting;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.command.CommandConfigurable;
import net.citizensnpcs.api.command.CommandContext;
import net.citizensnpcs.api.exception.NPCLoadException;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.trait.TraitName;
import net.citizensnpcs.api.util.DataKey;
import net.citizensnpcs.util.Util;
@TraitName("lookclose")
public class LookClose extends Trait implements Toggleable, CommandConfigurable {
private boolean enabled = Setting.DEFAULT_LOOK_CLOSE.asBoolean();
private Player lookingAt;
private double range = Setting.DEFAULT_LOOK_CLOSE_RANGE.asDouble();
private boolean realisticLooking = Setting.DEFAULT_REALISTIC_LOOKING.asBoolean();
public LookClose() {
super("lookclose");
}
private boolean canSeeTarget() {
return realisticLooking && npc.getEntity() instanceof LivingEntity
? ((LivingEntity) npc.getEntity()).hasLineOfSight(lookingAt) : true;
}
@Override
public void configure(CommandContext args) {
range = args.getFlagDouble("range", range);
range = args.getFlagDouble("r", range);
realisticLooking = args.hasFlag('r');
}
private void findNewTarget() {
List<Entity> nearby = npc.getEntity().getNearbyEntities(range, range, range);
Collections.sort(nearby, new Comparator<Entity>() {
@Override
public int compare(Entity o1, Entity o2) {
Location l1 = o1.getLocation(CACHE_LOCATION);
Location l2 = o2.getLocation(CACHE_LOCATION2);
if (!NPC_LOCATION.getWorld().equals(l1.getWorld()) || !NPC_LOCATION.getWorld().equals(l2.getWorld())) {
return -1;
}
return Double.compare(l1.distanceSquared(NPC_LOCATION), l2.distanceSquared(NPC_LOCATION));
}
});
for (Entity entity : nearby) {
if (entity.getType() != EntityType.PLAYER || ((Player) entity).getGameMode() == GameMode.SPECTATOR
|| entity.getLocation(CACHE_LOCATION).getWorld() != NPC_LOCATION.getWorld()
|| CitizensAPI.getNPCRegistry().getNPC(entity) != null)
continue;
lookingAt = (Player) entity;
return;
}
}
private boolean hasInvalidTarget() {
if (lookingAt == null)
return true;
if (!lookingAt.isOnline() || lookingAt.getWorld() != npc.getEntity().getWorld()
|| lookingAt.getLocation(PLAYER_LOCATION).distanceSquared(NPC_LOCATION) > range) {
lookingAt = null;
}
return lookingAt == null;
}
@Override
public void load(DataKey key) throws NPCLoadException {
enabled = key.getBoolean("enabled", true);
range = key.getDouble("range", range);
realisticLooking = key.getBoolean("realisticlooking", key.getBoolean("realistic-looking"));
}
public void lookClose(boolean lookClose) {
enabled = lookClose;
}
@Override
public void onDespawn() {
lookingAt = null;
}
@Override
public void run() {
if (!enabled || !npc.isSpawned() || npc.getNavigator().isNavigating())
return;
npc.getEntity().getLocation(NPC_LOCATION);
if (hasInvalidTarget()) {
findNewTarget();
}
if (lookingAt != null && canSeeTarget()) {
Util.faceEntity(npc.getEntity(), lookingAt);
}
}
@Override
public void save(DataKey key) {
key.setBoolean("enabled", enabled);
key.setDouble("range", range);
key.setBoolean("realisticlooking", realisticLooking);
}
public void setRange(int range) {
this.range = range;
}
public void setRealisticLooking(boolean realistic) {
this.realisticLooking = realistic;
}
@Override
public boolean toggle() {
enabled = !enabled;
return enabled;
}
@Override
public String toString() {
return "LookClose{" + enabled + "}";
}
private static final Location CACHE_LOCATION = new Location(null, 0, 0, 0);
private static final Location CACHE_LOCATION2 = new Location(null, 0, 0, 0);
private static final Location NPC_LOCATION = new Location(null, 0, 0, 0);
private static final Location PLAYER_LOCATION = new Location(null, 0, 0, 0);
}