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add skin packages with skin classes add profile package with profile fetcher classes update commands update EventListen update NMS fix radius squared fix exception message fix npc sometimes not removed from playerlist fix cannot add npc to playerlist code/comment cleanup and refactoring remove unused skin settings removed NPC_SKIN_RETRY_DELAY, MAX_NPC_SKIN_RETRIES current code uses cached textures if a skin profile request fails. add setting for updating skin added NPC_SKIN_UPDATE: true to always get the latest skin, false to use cached skin if available, default is false. minor code fixes, refactoring, add settings removed assert removed thread checks added setting: NPC_SKIN_VIEW_DISTANCE added setting: NPC_SKIN_UPDATE_DISTANCE added setting: MAX_PACKET_ENTRIES invoke EventListen#SkinUpdateTracker#reset from within #shouldUpdate instead of requiring it to be invoked manually. fix cached locations not used in EventListen#getNearbySkinnableNPCs clamp yaw in EventListen.SkinUpdateTracker use static constants rename EntitySkinnable to SkinnableEntity add SkinnableEntity interface to PlayerNPC (CraftPlayer) remove unused code from PlayerListRemover replace Subscriber with direct notification to entity via method Undo EntityController interface changes moved skin code from HumanController to CitizensNPC fix npcs sometimes do not show ... due to packet tracker not being notified that remove packets have been cancelled fix imports rearranged by incorrect IDE settings
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