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air/flying-based mobs not tracking waypoints correctly #562
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-2. hitbox is hard to hit? the hitbox of the dragon is huge... -10,11 i'll have to research triggers, i have no idea what they are atm.... |
10/11. it's in the help section that comes up when you start a new path editor. |
-2. body parts? [i'm used to the F3+B shows hitboxes] i assume the pasts that make up the dragon's character. (assumeing head, neck, 2 wings, body and tail) can the 'ride npc' be bound to that hitbox? |
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8, added (/npc pathopt --distance-margin [value]) |
problems: https://gyazo.com/209437b522d2c11b90a7874196733510 PS. when i went to set this on the enderdragon i have flying around my cave it was some 50+ blocks away flying in the ground, acting like it was path following though the ground. ignoring the hitbox entirely (i'd think this would keep it from passing through blocks). (not sure if intended) seems to have sorted itself out, might have been a client glitch or something. |
The dragon actually by default is allowed to pass through blocks. Try /npc pathopt --distance-margin [value] with the latest build. |
Any luck, @leasoncre ? |
it lets me set the variable. but the message only says i set the distance to "1" even though i specified 4 as the [value] doesn't appear to have fixed the problem [the intent of the fix] the dragon still does circles around the waypoints |
I'll investigate this tonight. |
@leasoncre try #1293 - the block distance was being set in blocks squared so 4 likely wasn't far enough. I have changed it to be in blocks in that build. To fix the incorrect message issue delete the plugins/Citizens2/lang folder. |
wow.. i thought the distance margin was a radius. had to set it to 50 to get 'em to stop flippn on the waypoints. still not as smooth as i'd like to see, but it's a start. he still looks like he's tripping on the waypoints though. (just momentarilly stopping in front of the point before moving on.) testing the setting between 50-100 seems to be working the best. -message not fixed, deleted messages.yml &/or folder. i don't think the [[{1}]] is being parsed before output. (best guess) |
@leasoncre - should be deleting messages_en.properties. If it's still not working can you please upload your messages_en.properties and I'll take a look. Did you update your build? |
updated the jar file and re-deleted lang file/folder. i must have had the build prior to that fix. :/ derp.. [message works properly now] |
Citizens version 2.0.16-SNAPSHOT (build 1274)
This server is running CraftBukkit version git-Spigot-5f38d38-18fbb24 (MC: 1.8.8) (Implementing API version 1.8.8-R0.1-SNAPSHOT)
Plugins (54): ClearChat, GroupManager, MobEggSpawnerBlocker, ScheduledAnnouncer2, SimpleTicketManager, ChestRegen, Ping, Titlebar, AsyncWorldEditInjector, CoreProtect, PlayerHeads, dynmap, WorldEdit, VoteRoulette, OpenInv, Essentials, Chairs, Votifier, ActionBarAPI, ProtocolLib, Multiverse-Core, Stables, EssentialsChat, BlocksHub, TrollCommands, mcMMO, Vault, BlocksHub-CoreProtect, EnjinMinecraftPlugin, DisguiseCraft, Dynmap-Essentials, HolographicDisplays, LWC, WorldGuard, Brewery, BlocksHub-WorldGuard, MythicMobs, AncientGatesReloaded, EssentialsProtect, EssentialsGeoIP, ServerSigns, Multiverse-NetherPortals, EssentialsSpawn, Commandspy, CustomEnchantments, Dynmap-WorldGuard, Citizens, AsyncWorldEdit, AsyncWorldEdit-ActionBarAPI, Signs, ColoredTablist, SuperVanish, Sentry, BetonQuest
Ender_Dragon:
—poaabe fix: whan dragon reaches 1 block from next waypoint, skip waypoint and move to the next one
-not waypoint related:
-improvements?:
Ghast:
7. doesn't rotate to face the direction of travel with waypoints
8. if waypoints are set on a block, and there's a solid block in it's path it will get 'stuck' on the block
Wither(Boss):
9. wither boss completely ignores waypoints and sits still
unrelated: improvement?:
+be able to set the speed of the npc between each waypoint.
+be able to have the npc pause at a waypoint for a given duration.
-found all this a few days ago when i was trying to figure out some of the basics from a youtube vid. :)
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