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System slows down dramatically when Unity Gets into the scene #82
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And you are absolutely 100% sure it is Unity and not Processing, or both? You have run system activity tests with various configurations of both softwares compiled properly? The other day I compiled Unity and ran it just fine.... resources were all low at 4k, until the Processing sketch was launched. I then quit Unity and system resource were still high with only processing running. Unless things have changed, and you are in fact running a compiled version of Unity with the correct compilation settings to offload work to GPU correctly then it could still be the Processing sketch. |
I will do a performance monitor process tomorrow morning. |
Yes, I saw massive improvements with the correct build settings. |
I will investigate tomorrow. Before I leave today. The machine was running
Unity(compiled/built app, but not the editor), Carson's slider and Ariel's
scanner. It was very smooth. Unity has framerate of 200 + fps.
Let's double check what is the issue together tomorrow.
…On Wed, Nov 14, 2018 at 7:52 PM LAAP ***@***.***> wrote:
Dear @popabczhang <https://github.com/popabczhang> @yasushisakai
<https://github.com/yasushisakai> @Carsonsmuts
<https://github.com/Carsonsmuts> @RELNO <https://github.com/RELNO>
As I have explained on issue #81
<#81>, the System
slows down dramatically when Unity Gets into the scene.
Solutions:
1.
Improve framerate or other heavy stuff from unity
2.
Have two computers
3.
Others...
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MEDIA ARTS & SCIENCES, MEDIA LAB
MASSACHUSETTS INSTITUTE OF TECHNOLOGY
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Dear @popabczhang @yasushisakai @Carsonsmuts @RELNO
As I have explained on issue #81, the System slows down dramatically when Unity Gets into the scene.
Solutions:
Improve framerate or other heavy stuff from unity
Have two computers
Others...
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