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System slows down dramatically when Unity Gets into the scene #82

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LAAP opened this issue Nov 15, 2018 · 5 comments
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System slows down dramatically when Unity Gets into the scene #82

LAAP opened this issue Nov 15, 2018 · 5 comments
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@LAAP
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LAAP commented Nov 15, 2018

Dear @popabczhang @yasushisakai @Carsonsmuts @RELNO

As I have explained on issue #81, the System slows down dramatically when Unity Gets into the scene.

Solutions:

  1. Improve framerate or other heavy stuff from unity

  2. Have two computers

  3. Others...

@Carsonsmuts
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Carsonsmuts commented Nov 15, 2018

And you are absolutely 100% sure it is Unity and not Processing, or both? You have run system activity tests with various configurations of both softwares compiled properly?

The other day I compiled Unity and ran it just fine.... resources were all low at 4k, until the Processing sketch was launched.

I then quit Unity and system resource were still high with only processing running.

Unless things have changed, and you are in fact running a compiled version of Unity with the correct compilation settings to offload work to GPU correctly then it could still be the Processing sketch.

@yasushisakai
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  • Unity has a lot of build settings and graphics configurations. One low hanging fruit will be to try this?
  • Although not the best thing to do, can we reduce the resolution?
  • Does it improve if we detach the apple display?

I will do a performance monitor process tomorrow morning.

@Carsonsmuts
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Yes, I saw massive improvements with the correct build settings.

@popabczhang
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popabczhang commented Nov 15, 2018 via email

@RELNO
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RELNO commented Nov 15, 2018

merged into #83

@RELNO RELNO closed this as completed Nov 15, 2018
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