An OpenGL, C# based application for viewing fractals.
I'm making this for my C# class.
This is essentially an app version of shader toy with a set of shaders.
Current features:
- Image saving
- Max iteration control
- Basic coloring settings
Current fractals:
- Mandelbrot set (z^2 + c)
- Burning ship (abs(z)^2 + c)
- Tricorn (conj(z)^2 + c)
- Feather ((z^3 / 1 + z * z) + c)
- Eye ((z/c)^2 - c)