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More Fuels!

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A simple Kerbal Space Program mod to add a few more fuel mixtures to the game for (very) partial realism.

This is HEAVILY in Dev, more mod support will come soon! Until I accumulate enough support, this will remain in beta.

FAQ:
Q: It's not right! [x] doesn't burn AZ50/NTO!
A: Shoo. Back to RO with you.
Q: Does this need RealFuels?
A: Nope.
Q: How do I request compatibility for stuff?
A: Raise an issue, ping me on the forums @Clamp-o-Tron, or make a pull request if you've done it yourself!
Q: Is this compatible with KSP version x.x.x?
A: It won't work with KSP2 (yet), but any KSP1 version with a working Module Manager and B9 Part Switch should be just fine!

Q: How do I download?
A: We're still in beta, so you'll have to grab a prerelease from GitHub instead of Spacedock.

Dependencies:
B9PartSwitch
ModuleManager

Supports (As of 0.2):
Bluedog Design Bureau
Shuttle Orbiter Construction Kit + reDIRECT
Stock
ReStock+
Making History
Tantares and TantaresLV
Yeah, it isn't very much, but more will come!

Credits:
Jsolson for basis of the patch
Blowfish for B9 Part Switch
Sarbian for Module Manager
Hemeac for some work with the CryoTanks patch
Gordon Dry for correcting my typos

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A stockalike Kerbal Space Program mod to add another fuel mixture to the game for (very) partial realism.

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