Reliable world map scrolling when zoomed in #1583
Merged
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Scrolling the world map is very unreliable when zoomed in. This is because the scroll distance is calculated each frame, only considering the mouse movement since the last update. The scroll distance is often small enough that it gets truncated to zero.
In this PR I'm calculating the scroll based on how far we are from the original click, so it'll always catch up.
Still, the scrolling is a little jerky since we're using integer based rectangles for the texture drawing. Perhaps this could be improved later.