Camera translation macros (peek to mouse) #1590
Merged
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This adds macros which allow you to "peek" towards or away from the mouse location when you hold the assigned key.
The motivation is helping players see more things which are inside their view range, but outside of their viewport. Even at a full screen 1080p, a lot of your view range is hidden above and below the viewport if you use the default zoom.
UOPeek2.mp4
Known issue
I decided to make it a "hold" instead of toggle, so the macro has special handling in GameSceneInputHandler similar to the Walk macros (let's call them non-macros). Therefore it has the same issue as Walk, that if you bind it to modifier+key and let go of the modifier first, the active state won't be removed. Therefore it's best used without modifier keys, though I'll look at a general fix for these.