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We need more than one house/border officer/expense bought at once... #21
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Well, options:
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Ok, between 1 e 2, 2 is the better choice. Let's do this. |
CommerceEventGO is the equivallent of RandomEventGO for the buy/sell future panel.
For the system to work as it should, now that there are functions that call for results in the Player Actions, the buy/sell functions must call the commerce window, and then the player confirms a value or cancels it. |
Function copied from RandomEventManager, and changed for commerce reasons.
But I've learned an important thing: the window button is not using any function inside itself. So, that's another option to be used to fix it, since the "whatevz" button is not working.
It works exactly as the OK button... in this point, there's no need for a difference between them.
PlayerAction is not made to support buying/selling, unless that's made in the worst way possible: creating more 28 different buttons. So, we need a CommerceAction, that opens a window that allows the player to see the price of something, choose how much he will buy/sell, that will alert that buying/selling will be impossible due to circunstances (have one dollar, want to spend 100 dollars), and finally make a transaction or cancel it. The issue regarding this is CommerceAction: a system to create a buy/sell window. |
CommerceAction: a system to create a buy/sell window done and closed, so this should be closed too. |
As the game is now, the player can buy one house/border officer each set number of weeks. This does not work well to represent the number of refugees which try to reach other countries...
...yes, I know that one border officer is not a refugee, but if the player can place at their borders only one border officer each month in the border, this leads to a false impression where the number of refugees looks small, and isn't.
Because of that, we need that the player can buy/sell a chosen by him number of houses/border officers, when he clicks in the appropriated buttons.
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