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Claytonious committed May 30, 2017
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4 changes: 4 additions & 0 deletions README.md
Expand Up @@ -103,3 +103,7 @@ Once you've instantiated a Node, to "run" the network layer simply call its `Upd
You should probably call this method at something slightly higher than the rate at which your app needs to actually handle messages. For example, an action based first person shooter might want to call this method at something like 12 times per second, whereas a slower paced tactical wargame or physics-based vehicular game might only need to call this 4 times per second. Data oriented, non-game apps might get away with calling this extremely rarely, such as once every few seconds. Experiment with this rate and choose the lowest rate that still delivers acceptable performance for your users.

The `Update()` method is thread-safe so it can be called from a background thread, but make sure to consistently call it from the *same* thread.

## Dependencies
Neutrino makes use of [the MsgPack-Sharp library](https://github.com/scopely/msgpack-sharp) to serialize and deserialize network messages in an extremely lean binary format that minimizes GC heap churn.

19 changes: 19 additions & 0 deletions license.txt
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Copyright (c) 2015 Clay Fowler

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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