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cityhash.go
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cityhash.go
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// Licensed to ClickHouse, Inc. under one or more contributor
// license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright
// ownership. ClickHouse, Inc. licenses this file to you under
// the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
/*
* Go implementation of Google city hash (MIT license)
* https://code.google.com/p/cityhash/
*
* MIT License http://www.opensource.org/licenses/mit-license.php
*
* I don't even want to pretend to understand the details of city hash.
* I am only reproducing the logic in Go as faithfully as I can.
*
*/
package cityhash102
import (
"encoding/binary"
)
const (
k0 uint64 = 0xc3a5c85c97cb3127
k1 uint64 = 0xb492b66fbe98f273
k2 uint64 = 0x9ae16a3b2f90404f
k3 uint64 = 0xc949d7c7509e6557
kMul uint64 = 0x9ddfea08eb382d69
)
func fetch64(p []byte) uint64 {
return binary.LittleEndian.Uint64(p)
//return uint64InExpectedOrder(unalignedLoad64(p))
}
func fetch32(p []byte) uint32 {
return binary.LittleEndian.Uint32(p)
//return uint32InExpectedOrder(unalignedLoad32(p))
}
func rotate64(val uint64, shift uint32) uint64 {
if shift != 0 {
return ((val >> shift) | (val << (64 - shift)))
}
return val
}
func rotate32(val uint32, shift uint32) uint32 {
if shift != 0 {
return ((val >> shift) | (val << (32 - shift)))
}
return val
}
func swap64(a, b *uint64) {
*a, *b = *b, *a
}
func swap32(a, b *uint32) {
*a, *b = *b, *a
}
func permute3(a, b, c *uint32) {
swap32(a, b)
swap32(a, c)
}
func rotate64ByAtLeast1(val uint64, shift uint32) uint64 {
return (val >> shift) | (val << (64 - shift))
}
func shiftMix(val uint64) uint64 {
return val ^ (val >> 47)
}
type Uint128 [2]uint64
func (this *Uint128) setLower64(l uint64) {
this[0] = l
}
func (this *Uint128) setHigher64(h uint64) {
this[1] = h
}
func (this Uint128) Lower64() uint64 {
return this[0]
}
func (this Uint128) Higher64() uint64 {
return this[1]
}
func (this Uint128) Bytes() []byte {
b := make([]byte, 16)
binary.LittleEndian.PutUint64(b, this[0])
binary.LittleEndian.PutUint64(b[8:], this[1])
return b
}
func hash128to64(x Uint128) uint64 {
// Murmur-inspired hashing.
var a = (x.Lower64() ^ x.Higher64()) * kMul
a ^= (a >> 47)
var b = (x.Higher64() ^ a) * kMul
b ^= (b >> 47)
b *= kMul
return b
}
func hashLen16(u, v uint64) uint64 {
return hash128to64(Uint128{u, v})
}
func hashLen16_3(u, v, mul uint64) uint64 {
// Murmur-inspired hashing.
var a = (u ^ v) * mul
a ^= (a >> 47)
var b = (v ^ a) * mul
b ^= (b >> 47)
b *= mul
return b
}
func hashLen0to16(s []byte, length uint32) uint64 {
if length > 8 {
var a = fetch64(s)
var b = fetch64(s[length-8:])
return hashLen16(a, rotate64ByAtLeast1(b+uint64(length), length)) ^ b
}
if length >= 4 {
var a = fetch32(s)
return hashLen16(uint64(length)+(uint64(a)<<3), uint64(fetch32(s[length-4:])))
}
if length > 0 {
var a uint8 = uint8(s[0])
var b uint8 = uint8(s[length>>1])
var c uint8 = uint8(s[length-1])
var y uint32 = uint32(a) + (uint32(b) << 8)
var z uint32 = length + (uint32(c) << 2)
return shiftMix(uint64(y)*k2^uint64(z)*k3) * k2
}
return k2
}
// This probably works well for 16-byte strings as well, but it may be overkill
func hashLen17to32(s []byte, length uint32) uint64 {
var a = fetch64(s) * k1
var b = fetch64(s[8:])
var c = fetch64(s[length-8:]) * k2
var d = fetch64(s[length-16:]) * k0
return hashLen16(rotate64(a-b, 43)+rotate64(c, 30)+d,
a+rotate64(b^k3, 20)-c+uint64(length))
}
func weakHashLen32WithSeeds(w, x, y, z, a, b uint64) Uint128 {
a += w
b = rotate64(b+a+z, 21)
var c uint64 = a
a += x
a += y
b += rotate64(a, 44)
return Uint128{a + z, b + c}
}
func weakHashLen32WithSeeds_3(s []byte, a, b uint64) Uint128 {
return weakHashLen32WithSeeds(fetch64(s), fetch64(s[8:]), fetch64(s[16:]), fetch64(s[24:]), a, b)
}
func hashLen33to64(s []byte, length uint32) uint64 {
var z uint64 = fetch64(s[24:])
var a uint64 = fetch64(s) + (uint64(length)+fetch64(s[length-16:]))*k0
var b uint64 = rotate64(a+z, 52)
var c uint64 = rotate64(a, 37)
a += fetch64(s[8:])
c += rotate64(a, 7)
a += fetch64(s[16:])
var vf uint64 = a + z
var vs = b + rotate64(a, 31) + c
a = fetch64(s[16:]) + fetch64(s[length-32:])
z = fetch64(s[length-8:])
b = rotate64(a+z, 52)
c = rotate64(a, 37)
a += fetch64(s[length-24:])
c += rotate64(a, 7)
a += fetch64(s[length-16:])
wf := a + z
ws := b + rotate64(a, 31) + c
r := shiftMix((vf+ws)*k2 + (wf+vs)*k0)
return shiftMix(r*k0+vs) * k2
}
func CityHash64(s []byte, length uint32) uint64 {
if length <= 32 {
if length <= 16 {
return hashLen0to16(s, length)
} else {
return hashLen17to32(s, length)
}
} else if length <= 64 {
return hashLen33to64(s, length)
}
var x uint64 = fetch64(s)
var y uint64 = fetch64(s[length-16:]) ^ k1
var z uint64 = fetch64(s[length-56:]) ^ k0
var v Uint128 = weakHashLen32WithSeeds_3(s[length-64:], uint64(length), y)
var w Uint128 = weakHashLen32WithSeeds_3(s[length-32:], uint64(length)*k1, k0)
z += shiftMix(v.Higher64()) * k1
x = rotate64(z+x, 39) * k1
y = rotate64(y, 33) * k1
length = (length - 1) & ^uint32(63)
for {
x = rotate64(x+y+v.Lower64()+fetch64(s[16:]), 37) * k1
y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1
x ^= w.Higher64()
y ^= v.Lower64()
z = rotate64(z^w.Lower64(), 33)
v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64())
w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y)
swap64(&z, &x)
s = s[64:]
length -= 64
if length == 0 {
break
}
}
return hashLen16(hashLen16(v.Lower64(), w.Lower64())+shiftMix(y)*k1+z, hashLen16(v.Higher64(), w.Higher64())+x)
}
func CityHash64WithSeed(s []byte, length uint32, seed uint64) uint64 {
return CityHash64WithSeeds(s, length, k2, seed)
}
func CityHash64WithSeeds(s []byte, length uint32, seed0, seed1 uint64) uint64 {
return hashLen16(CityHash64(s, length)-seed0, seed1)
}
func cityMurmur(s []byte, length uint32, seed Uint128) Uint128 {
var a uint64 = seed.Lower64()
var b uint64 = seed.Higher64()
var c uint64 = 0
var d uint64 = 0
var l int32 = int32(length) - 16
if l <= 0 { // len <= 16
a = shiftMix(a*k1) * k1
c = b*k1 + hashLen0to16(s, length)
if length >= 8 {
d = shiftMix(a + fetch64(s))
} else {
d = shiftMix(a + c)
}
} else { // len > 16
c = hashLen16(fetch64(s[length-8:])+k1, a)
d = hashLen16(b+uint64(length), c+fetch64(s[length-16:]))
a += d
for {
a ^= shiftMix(fetch64(s)*k1) * k1
a *= k1
b ^= a
c ^= shiftMix(fetch64(s[8:])*k1) * k1
c *= k1
d ^= c
s = s[16:]
l -= 16
if l <= 0 {
break
}
}
}
a = hashLen16(a, c)
b = hashLen16(d, b)
return Uint128{a ^ b, hashLen16(b, a)}
}
func CityHash128WithSeed(s []byte, length uint32, seed Uint128) Uint128 {
if length < 128 {
return cityMurmur(s, length, seed)
}
// We expect length >= 128 to be the common case. Keep 56 bytes of state:
// v, w, x, y, and z.
var v, w Uint128
var x uint64 = seed.Lower64()
var y uint64 = seed.Higher64()
var z uint64 = uint64(length) * k1
var pos uint32
var t = s
v.setLower64(rotate64(y^k1, 49)*k1 + fetch64(s))
v.setHigher64(rotate64(v.Lower64(), 42)*k1 + fetch64(s[8:]))
w.setLower64(rotate64(y+z, 35)*k1 + x)
w.setHigher64(rotate64(x+fetch64(s[88:]), 53) * k1)
// This is the same inner loop as CityHash64(), manually unrolled.
for {
x = rotate64(x+y+v.Lower64()+fetch64(s[16:]), 37) * k1
y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1
x ^= w.Higher64()
y ^= v.Lower64()
z = rotate64(z^w.Lower64(), 33)
v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64())
w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y)
swap64(&z, &x)
s = s[64:]
pos += 64
x = rotate64(x+y+v.Lower64()+fetch64(s[16:]), 37) * k1
y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1
x ^= w.Higher64()
y ^= v.Lower64()
z = rotate64(z^w.Lower64(), 33)
v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64())
w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y)
swap64(&z, &x)
s = s[64:]
pos += 64
length -= 128
if length < 128 {
break
}
}
y += rotate64(w.Lower64(), 37)*k0 + z
x += rotate64(v.Lower64()+z, 49) * k0
// If 0 < length < 128, hash up to 4 chunks of 32 bytes each from the end of s.
var tailDone uint32
for tailDone = 0; tailDone < length; {
tailDone += 32
y = rotate64(y-x, 42)*k0 + v.Higher64()
//TODO why not use origin_len ?
w.setLower64(w.Lower64() + fetch64(t[pos+length-tailDone+16:]))
x = rotate64(x, 49)*k0 + w.Lower64()
w.setLower64(w.Lower64() + v.Lower64())
v = weakHashLen32WithSeeds_3(t[pos+length-tailDone:], v.Lower64(), v.Higher64())
}
// At this point our 48 bytes of state should contain more than
// enough information for a strong 128-bit hash. We use two
// different 48-byte-to-8-byte hashes to get a 16-byte final result.
x = hashLen16(x, v.Lower64())
y = hashLen16(y, w.Lower64())
return Uint128{hashLen16(x+v.Higher64(), w.Higher64()) + y,
hashLen16(x+w.Higher64(), y+v.Higher64())}
}
func CityHash128(s []byte, length uint32) (result Uint128) {
if length >= 16 {
result = CityHash128WithSeed(s[16:length], length-16, Uint128{fetch64(s) ^ k3, fetch64(s[8:])})
} else if length >= 8 {
result = CityHash128WithSeed(nil, 0, Uint128{fetch64(s) ^ (uint64(length) * k0), fetch64(s[length-8:]) ^ k1})
} else {
result = CityHash128WithSeed(s, length, Uint128{k0, k1})
}
return
}