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Make snowballs to damage blazes #1682

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Nov 23, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
import cn.nukkit.entity.EntityLiving;
import cn.nukkit.entity.data.LongEntityData;
import cn.nukkit.entity.item.EntityEndCrystal;
import cn.nukkit.entity.mob.EntityBlaze;
import cn.nukkit.event.entity.*;
import cn.nukkit.event.entity.EntityDamageEvent.DamageCause;
import cn.nukkit.level.MovingObjectPosition;
Expand Down Expand Up @@ -59,7 +60,7 @@ public boolean attack(EntityDamageEvent source) {

public void onCollideWithEntity(Entity entity) {
this.server.getPluginManager().callEvent(new ProjectileHitEvent(this, MovingObjectPosition.fromEntity(entity)));
float damage = this.getResultDamage();
float damage = this instanceof EntitySnowball && entity instanceof EntityBlaze ? 3 : this.getResultDamage();

EntityDamageEvent ev;
if (this.shootingEntity == null) {
Expand Down