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Redstone update for 1.16.221 #1837
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* TwistedAsylumMC
* Fix transfer * Update Player.java * Update Player.java
Fixes memory leaks that can occur randomly.
This reverts commit 2641751
* Make getSafeSpawn() account for non-generated chunks * move to Level.initLevel()
* Cleanup command params * Remove deprecated constructor * deprecate old constructors * CommandEnum(String, String...)
* Fix block break time * Update Block.java
* Update DefaultPlayerDataSerializer.java Make this class more flexible, so youre able to use it for e.g. on other directories and hold no server instance. * Update DefaultPlayerDataSerializer.java
* Add ItemNameTag class * Uncomment nametag in item list * Use custom name + add check * Move nametag behaviour into EntityCreature * Humans and Dragons cannot be name-tagged. * Added gamemode check * Use !isCreative() instead * Remove removeItem duplication
* Fix anvil * Implement anvil damage * AnvilDamagePacket cannot be trusted * Add support for hardcoded MultiRecipe * Implement cost calculation * Add support for netherite items
* Fix CloudburstMC#703 * Change inbound queue to SPSC
This is untested with other PRs, but it allows the client to recognize that items can be renamed.
* Start working on .210 changes * Save and load PlayFabID * Update block palette * Update entity flags * Don't allow empty sub-motd * Update command param types https://discord.com/channels/393465748535640064/703967014481297448/819182033602478131 * Fix crafting in 1.16.210 (CloudburstMC#1799) Technical explanation: Bedrock behaves much better when each recipe in the CraftingDataPacket is assigned a network ID, even when using client-authoritative inventories.
* Fix entity data ids by removing unused data values * Adding entity data with correct ids
…MC#1780) * Update PlayerAsyncPreLoginEvent.java * API_VERSION to 1.0.12
* Ice melts in nether + supports silk touch * oops
Update for myself
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Everything works fine as it has the last update and PR I made, just had no idea how conflicts work since I don't do a lot of Git, just to manage my projects from PC to PC