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Rougelike game with a procedurally generated map - Created using C++ 14 and SFML 2.5.1

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Clwmm/SkyIslandsGame

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Sky Islands

  • Rougelike game with a procedurally generated map - Created using C++ 14 and SFML 2.5.1
  • I am looking for a graphic designer! (pixel art 2D)
  • Currently: 13 items, 5 enemies and 1 boss
Sky Islands.exe

Table of Contents:

Screenshots

Photo Photo
Photo Photo
Photo Photo

Items

Items
Photo Firerate + 1.2, Dmg Multiplier + 0.8
Photo Range + 80, Speed + 75
Photo Speed + 50, Bullet Speed + 50, Firerate + 1, Range +50, Dmg + 1
Photo Bullet Speed + 50, Speed + 100
Photo Range + 70, Dmg Multiplier + 0.5
Photo Firerate + 1.5
Photo Bullet Speed + 75, Range + 50
Photo Dmg + 1.5
Photo Bullet Size + 0.3, Dmg Multiplier + 0.3
Photo Bullet Speed + 100, Dmg + 0.5
Photo Dmg Multiplier + 0.4, Dmg + 0.5
Photo Speed - 90, Dmg + 2
Photo Range + 75, Speed + 75, Dmg Multiplier + 0.2

Controls

KEY Function Key For testing
W Move up Q Zoom in
S Move down E Zoom out
A Move left Tab Show FPS
D Move right
Shot up
Shot down
Shot left
Shot right
M Map
WSAD Move map
Q & E Zoom in/out map
Space Generate new map
ESC Exit

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Rougelike game with a procedurally generated map - Created using C++ 14 and SFML 2.5.1

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