Skip to content

8.9 - YR Release

Compare
Choose a tag to compare
@devo1929 devo1929 released this 15 Jan 00:30
· 362 commits to master since this release

YR Client 8.9 Release Notes:

Client Updates/Enhancements

Feature: Force Random Teams/Starts/Colors/Sides

The host now has the ability to force these items so that players cannot choose them. Open these options by clicking on the small arrow button in the top left corner of the player options area.

Feature: Team/Start Mappings

Rather than assigning teams to players, this feature allows the host to assign teams to start locations. Using this feature will force random teams. Random starts is encouraged, but not required. This is most useful on maps where there is a definitive top v bottom or left v right. The host can assign all left start locations to team A and all right start locations to team B. When the game launches, all players will be randomly assigned to spawn locations. Then, the mappings as configured by the host will auto assign players to teams. (IE, no more having to ally up at game start after you've determined where you are on the map).

  • "x" - This option can be used to "block" a location from being assigned. This is most useful when on a map larger than the number of players in the game and you want to force left vs right.
  • "-" - This option does not block a location from being assigned, but does not assign a Team to the player that may be randomly spawned there.
  • While random starts is encouraged with this feature, it is not required. There may be a scenario where a game of 8 players has 2 very well known pro players that should be on separate teams. The host can assign those players to opposite sides of the map, ensuring that they are not on the same team. All other players would then be randomly assigned to the remaining locations and auto allied.
  • For Map Creators: These mappings can be defined in a .map file or MPMaps.ini. These definitions allow for "presets" as well. (see screenshots at bottom)

Feature: Favorite Maps - Hosts AND guests can now toggle favorite maps.

  • For hosts:
    • There is a "Favorite Maps" option in the "Game Type" drop down to filter to only favorites.
    • Favorites can be toggled by right-clicking on a map in the map list.
  • For hosts or guests:
    • Favorites can be toggled by right-clicking on the map preview image.
    • Favorites can be toggled by left clicking on the "star" icon/button in the top right corner of the map preview image.

Remove: Holiday gift crates

Map Updates

  • Caverns of Siberia: 2nd gem patch relocated at TR and BR
  • Desert Island: Adjust a few tiles at BR to allow stretch similar to other spots
  • Dry Heat LE: Move gems BR a little further from the cliff
  • Stardusk: Add a PreCaptured tech to opposite corners for easier expansion points. Thicken gems in mid-left and mid-right.

Screenshots

Map definitions for team/start mappings, in a comma delimited list of teams A through D, the blocking option of "x", or the "don't assign a team, but don't block" option of "-", in order of spawn position for the given map.

  • "x" will prevent a location from any player being spawned to
  • "-" will not prevent a player from being spawned here, but no team will be assigned here either. IE, a player spawned here will NOT be assigned to any team.

Examples:

  • In the screenshot below for Preset 0, team A will be at locations 1 and 2, team B will be at locations 3 and 4, team C will be at location 5 and 6, and team D will be at locations 7 and 8.
  • In the screenshot below for Preset 3, team A will be at locations 1, 7 and 8, team B will be at locations 3, 4 and 5, and locations 2 and 6 are blocked from random assignment.

Presets will be made visible in the client in the order they are specified, the first of which will be the default selected when the map is selected. Definitions for a preset use the preset's name, all lowercase and spaces removed.

For specific .map files, these mappings should be placed in the [Basic] section.

image