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If the client's INI processor runs into a BaseSection loop*, the client will silently crash. No error message is displayed, and no crash log is generated. When such a crash occurs, the last line on the client log is <time_stamp> Initializing GameClass.. This makes it difficult for the modder to figure out why the client doesn't start.
*a case where BaseSection points to the parent section itself, i.e.
[FOO]BaseSection=FOO
The text was updated successfully, but these errors were encountered:
If the client's INI processor runs into a
BaseSection
loop*, the client will silently crash. No error message is displayed, and no crash log is generated. When such a crash occurs, the last line on the client log is<time_stamp> Initializing GameClass.
. This makes it difficult for the modder to figure out why the client doesn't start.*a case where
BaseSection
points to the parent section itself, i.e.The text was updated successfully, but these errors were encountered: