/
bluedog_CastorRadial.cfg
312 lines (301 loc) · 5.32 KB
/
bluedog_CastorRadial.cfg
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PART
{
name = bluedog_CastorRadial
module = Part
author = CobaltWolf & VenomousRequiem
MODEL
{
model = Bluedog_DB/Parts/Engines/bluedog_CastorRadial
}
rescaleFactor = 1.0
scale = 1.0
//node_stack_top = 0.0, 1.91, 0.0, 0.0, 1.0, 0.0, 1
//node_stack_bottom = 0.0, -2.971, 0.0, 0.0, -1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.3125, 0.0, 0.0, -1.0, 1
fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = basicRocketry
entryCost = 900
cost = 297
category = Engine
subcategory = 0
title = Dioscuri-I 'Dziran' Solid Rocket Motor
manufacturer = Bluedog Design Bureau
description = Small 0.625m solid booster motor, useful as a radial booster. The nozzle is angled to deflect the thrust away from the core stage.
attachRules = 1,1,1,1,0
mass = 0.4054 // 0.1639
heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...'
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
stagingIcon = SOLID_BOOSTER
bulkheadProfiles = size0, srf
tags = solid upper kick motor stage booster castor scout
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
throttleLocked = True
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 91 // 58
heatProduction = 400
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
allowShutdown = True
fxOffset = 0, 0, 0.6
// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 221 // 222
key = 1 188 // 192
key = 7 0.001
}
}
// RESOURCE
// {
// name = SolidFuel
// amount = 95
// maxAmount = 95
// }
RESOURCE // Buffed to Castor 4 for oversize model
{
name = SolidFuel
amount = 235
maxAmount = 235
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 60
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Trivial
}
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 900
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.75
maxDistance = 50
falloff = 1.8
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
}