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SignE Game Engine

Table of Contents
  1. About The Project
  2. Contributing
  3. License
  4. Contact

About The Project

Editor

This project started because I was interested in making my own Game Engine, both for fun but also as a challenge for myself. Right now the engine is in very early development, and is not ready for production use. As this is a hobby project, it might never become ready.

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Roadmap

The goal is to have a fully working engine, that I can use for making games. The focus will be on 2D, but in the future I might move on to implementing 3D features.

Below is a list of features I would like to get implemented. I might work on these features, or something else depending on what I am in the mood for. This is because as mentioned earlier, this is only a hobby project. So the whole idea is to have fun with it.

  • Flexible system for being able to change out backend of the engine
  • Simple ECS
  • Basic 2D Components (Sprites, Tilemaps, Circles and more...)
  • Simple 2D Physics / Collision system
  • Editor for making games (Using ImGui)

See the open issues for a full list of proposed features (and known issues).

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Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

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License

Distributed under the MIT License. See LICENSE.txt for more information.

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Contact

Mikkel L. Mouridsen - @Coborax4K

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