Box2D wrapper for cocos2d + box2d, works perfectly with PhysicsEditor
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This is the wrapper for box2d + cocos2d I use in my own game projects.

It is design to work with my PhysicsEditor to create the shapes:

To get started check out the tutorial I wrote for Ray Wenderlich's Blog:

It teaches you how to create a complete game from scratch for iOS

Current status

It's not yet complete - e.g. joints are not yet supported.

GBox2d is now updated to work with cocos2d 2.0 release with the provided box2d

The MonkeyJump tutorial will be updated to cocos2d 2.x soon ;-)