-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Horses occasonally get sent to wrong coordinates when traveling through nether portals. #41
Comments
I will try my best to fix this. Was this at very large x/z coordinates? I have experienced something similar in development of the mod when that was the case, but I thought I fixed it. |
It would also be helpful if you could find the log file for when you exited the portal while mounted |
No, the overworld coords would have been around -100 and -1000.
Not my server but I have asked my friend for them, I'm going to work rn, hopefully they will respond before I'm off. |
Update: our logs had nothing useful, only my disconnect, reconnect, and death message. I'll try to recreate it in single player and send you a world download if I remember after work today. |
I can't replicate in single player unfortunately, I will try to get debug logs turned on when we next play together and try to sacrifice another donkey to the void to see if we can get some more information. Sorry I can't provide much more info. Here's the exact portal coords 132 -63 248, 16 4 31 and -94 -63 -966, -10 3 -120 (overworld, nether). The nether portals and first overworld portal had bottom slabs surrounding it and the 2nd overworld portal had top slabs on level with the portal block. |
That won't be necessary.
I think I have enough info now
…On Fri, Apr 21, 2023, 11:39 PM jh34ghu43gu ***@***.***> wrote:
I can't replicate in single player unfortunately, I will try to get debug
logs turned on when we next play together and try to sacrifice another
donkey to the void to see if we can get some more information. Sorry I
can't provide much more info.
Here's the exact portal coords 132 -63 248, 16 4 31 and -94 -63 -966, -10
3 -120 (overworld, nether). The nether portals and first overworld portal
had bottom slabs surrounding it and the 2nd overworld portal had top slabs
on level with the portal block.
—
Reply to this email directly, view it on GitHub
<#41 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AJAZ747N23GSSTGXEX5NLNDXCNVHPANCNFSM6AAAAAAXE7XKR4>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
I tried, I can't recreate it. |
That's ok, we stopped playing that world and I don't think it happened again so maybe just some rare funkyness. /shrug |
I have refactored the portal horse code, so in theory this should never happen again. |
Closed in 1.21 |
Was riding my donkey through a nether side portal to the overworld and when I went through I didn't have my donkey and couldn't interact with blocks, when I relogged i was back on the donkey but falling into the void (in the overworld).
The overworld platform was made of top slabs at y-63, bottom of the portal at the same level. Netherside portal was at y=2 or 3. I think it might be related to the portal cooldown mobs have? When I tried again with another donkey (this time dismounting when going through portals) the donkey wasn't yet able to go through the portal which would have been the same case for the one that got bugged.
Server and client using 1.19.4 v2.0.4
The text was updated successfully, but these errors were encountered: