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Releases: CoderOneHQ/dungeons-and-data-structures

New release: update 0.1.6

17 Dec 04:43
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The new version of the game for the tournament.
New in this version:

  • Report winner_id as None in case of a tie.
  • Wait for up to 3 seconds for agents to initialize (complete __init__())

Public release 1.5

14 Dec 03:29
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Improved release.
New command-line options:

  • --single_step Game will run one step at a time awaiting for player input
  • --endless Game will restart after the match is over. indefinitely

Bug-fixes:

  • winner_pid takes into account final scores
  • players don't take damage after the game is over
  • GameState.opponents() return correct list of opponent for player 0
  • Agents do receive game_state.is_over == True if still alive
  • Config param wait_end can now be set to 0 or null for the game to exit immediately after its over.

Minor fixes

Pre-release

10 Dec 14:00
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0.1.4

Pre-release

Bugfix release 2

07 Dec 11:19
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Bugfix release 2 Pre-release
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0.1.3.dev4

Fixed GameState.map_size row/columns mix-up

Bugfix release

06 Dec 23:43
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0.1.3.dev3

Pre-release gameplay: fix

Bugfix release

06 Dec 22:44
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0.1.3.dev2

Pre-release gameplay

New treasure chest mechanics preview

06 Dec 06:05
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A new demo of treasure chest mechanics and indestructible blocks

Stable pre-release

05 Dec 22:42
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Demo release for agent creation and demo.

Internal preview

03 Dec 14:58
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Internal preview release of the game.