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This reverts commit 76bedaf.
// Part 2: https://youtu.be/A0NHGTggoOQ | ||
// https://thecodingtrain.com/CodingChallenges/123.2-chaos-game | ||
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ArrayList<PVector> points = new ArrayList<PVector>(); |
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Don't feel strongly either way but would it make sense to just have a plain array here that is created in setup()
since the number of points is fixed? I guess this is less flexible for a version where the points might be interactive?
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This makes totally sense. Thanks for this advice. I'm still learning 😀
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Actually I meant like this! This new suggestions feature is fun! ❤️
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…e_2/CC_123_ChaosGame_2.pde Co-Authored-By: gruselhaus <nico@gruselhaus.com>
…e_2/CC_123_ChaosGame_2.pde Co-Authored-By: gruselhaus <nico@gruselhaus.com>
…e_2/CC_123_ChaosGame_2.pde Co-Authored-By: gruselhaus <nico@gruselhaus.com>
…e_2/CC_123_ChaosGame_2.pde Co-Authored-By: gruselhaus <nico@gruselhaus.com>
…e_2/CC_123_ChaosGame_2.pde Co-Authored-By: gruselhaus <nico@gruselhaus.com>
…e_2/CC_123_ChaosGame_2.pde Co-Authored-By: gruselhaus <nico@gruselhaus.com>
Yay, thank you! |
Choo Choo 🚂