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Release 2.0.0

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@github-actions github-actions released this 25 Jul 07:28
· 27 commits to 1.19.x since this release

Commits

  • af3f6a7: Initial updates (Ted Senft)
  • 5c12669: Split up registration class, create core package, more small issues (Ted Senft)
  • c4081f2: Clean up and merge several capability packages/classes (Ted Senft)
  • 6338fae: Fix active field fields persistence (Ted Senft)
  • e59087a: Add field informational commands, and (Ted Senft)
  • e6d8a81: Reintroduce JEI compat (9.0.0.40) and a few non-MC tests (Ted Senft)
  • 3b6883d: Fix workflows to use Adoptium JDK 17 (Ted Senft)
  • 2ddcd3b: [CI] Temp change CI to use test, as runners are not implemented yet (Ted Senft)
  • 80697c9: Previous WIP code (Ted Senft)
  • 0f5335a: Baseline gametest, projector placement tests (Ted Senft)
  • e5821ee: so. many. gametests. (Ted Senft)
  • 900c669: More work on fixing tests. (Ted Senft)
  • 89508cc: Current unit tests (non-MC) passing (Ted Senft)
  • 42be514: to nobody's surprise, more test stuff (Ted Senft)
  • bb12ed2: Prep server run block for gametesting view (Ted Senft)
  • 040159d: Introduce new gametest attributes @gtholder and @PrefixGTTemplate (Ted Senft)
  • 0930faf: Pile 'o test fixes (Ted Senft)
  • 9c67383: All non-proxy and catalyst tests passing (Ted Senft)
  • 89e7885: Fix rest of tests, re-add proxy and catalyst tests (Ted Senft)
  • 1cd625c: Disable projector preview on Fabulous graphics, field rendertype (Ted Senft)
  • 0922b0d: Merge branch 'pr-gametest' into 1.18.x (Ted Senft)
  • c87e5b9: WIP 1.18.2 Registry and GameTest Code (Ted Senft)
  • 8b5270b: Fix catalyst tag matcher, tests, registry types (Ted Senft)
  • a840461: Merge branch 'indev-1.18.2' into 1.18.x (Ted Senft)
  • 1e5447d: [ci] forceExit (Ted Senft)
  • 5321d54: CC2 - Switch to RenderLevelStage event, bump min Forge version (Ted Senft)
  • 9104fd8: Accidentally a CI variable (Ted Senft)
  • cb994c0: More copy pasta fails (Ted Senft)
  • 1a9172f: Version numbers (don't release at 3am folks) (Ted Senft)
  • e607fb7: 3am pls (Ted Senft)