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mini_tank.gd
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mini_tank.gd
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extends CharacterBody3D
@export var speed = 4.0
@export var turn_speed = 0.8
@export var mouse_sensitivity = 0.002
@export var projectile: PackedScene
@onready var head = $"mini_tank 230327/Head_Cube_001"
@onready var gun = $"mini_tank 230327/Cannon_Cube_005"
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var rng = RandomNumberGenerator.new()
func _physics_process(delta):
velocity.y -= gravity * delta
#get_input(delta)
#move_and_slide()
#var n = ($FrontRay.get_collision_normal() + $RearRay.get_collision_normal()) / 2.0
#var xform = align_with_y(global_transform, n)
#global_transform = global_transform.interpolate_with(xform, 12.0 * delta)
func get_input(delta):
var vy = velocity.y
velocity = Vector3.ZERO
var move = Input.get_axis("back", "forward")
var turn = Input.get_axis("right", "left")
velocity += -transform.basis.z * move * speed
rotate_y(turn_speed * turn * delta)
velocity.y = vy
func shoot()->void:
var inst =projectile.instantiate()
owner.add_child(inst)
inst.transform = get_node("BarellPosition").global_transform
inst.velocity = -inst.transform.basis.z * inst.muzzle_velocity
func align_with_y(xform, new_y):
xform.basis.y = new_y
xform.basis.x = -xform.basis.z.cross(new_y)
xform.basis = xform.basis.orthonormalized()
return xform