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Font Rendering #39

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rextimmy opened this issue Apr 14, 2018 · 1 comment
Closed

Font Rendering #39

rextimmy opened this issue Apr 14, 2018 · 1 comment

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@rextimmy
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rextimmy commented Apr 14, 2018

I noticed with the font rendering that vulkan is slightly blurry compared to d3d12. You can see in the screenshots below the green color is also slightly different between the two. Depending on what background color and font color, the difference can be really noticeable. If you save the two images below and quickly flick between them you will see the problem.

d3d12
vulkan

@manas-kulkarni
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Thanks for pointing this out. It should be fixed in the next release.

wolfgangfengel added a commit that referenced this issue Apr 19, 2018
## Release 1.07 - April 19th, 2018 - Full-featured Linux Ubuntu 16.04.4 LTS Support 
 * Moved NuklearUI into the middleware folder; still WIP
 * Windows: 
    * First pass of Linked Multi-GPU support for DirectX 12 and Vulkan; new unit test only supported on Windows. Requires NVIDIA Beta Driver 389.20 or later for support on Vulkan. NVIDIA only, not tested on a set of AMD GPUs so far 
    * DXR:
      * Added support for local root signatures
      * Added new unit tests showing usage of local root signature and shadow rendering
      * Update FallbackLayer Release binaries
 * Linux: all the unit tests (except: 09) and the Visibility Buffer are now supported on the hardware and software configuration described below
 * macOS: upgraded to latest OS
 * Fixed issues:
   * #39 "Font Rendering"
   * #38 "Resources.aps"
   * #29 "Problem in ImageFormat::GetBytesPerPixel()"
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