☝ This is a very early build and release of this simulator environment and while it is able to run well enough it is certainly what I’d call in development.
The simulation files and UE4 project for a simulated virtual environment used in the publication of the following work.
Here it is in action: https://youtu.be/2ZHG1Gu86AY
If you use this simulation in your own published work please let us know so we can track impact and add you to the list of publications below.
Published Works Using Simulation
- Kelch, Y., Kluge, A., & Kunold, L. (2024, March). Would you Trust a Robot that Distrusts you?. In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (pp. 588-592).
- Esterwood, C., & Robert, L. P. (2023). The theory of mind and human–robot trust repair. Scientific Reports, 13(1), 9877.
- Esterwood, C., & Robert Jr, L. P. (2023). Three strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness. Computers in Human behavior, 142, 107658.
- Esterwood, C. and Robert, L. P. (2022) Having The Right Attitude: How Attitude Impacts Trust Repair in Human-Robot Interaction, Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022). March 7-10, 2022, online
- Esterwood, C., & Robert, L. P. (2021, August). Do you still trust me? human-robot trust repair strategies. In 2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN) (pp. 183-188). IEEE.
Due to some of the limitations with sharing and distributing UE projects I’ve decided to try out drobox transfer as a distribution method. Below are the builds we have so far and the links to the associated project files. In future we may change this distribution system and are certainly open to ideas or recommendations form the community.
While this release uses an older version of the UE4 engine it is reliable and can be built using the local options in UE4.24 after that version building to HTML was depreciated and thus we use this slightly old version for our studies.
Content:
- UE4/5 project files and assets.
- Blueprint code and logical behavior scripts with commenting.
This version of the project was brought into UE5 to leverage the new updates to the unreal engine but is not fully able to be built for HTML (online) deployment without some additional work. This should, however, work well locally and on regular computer interfaces. There are plans to try and figure out how to deploy it via HTML but right now they are on hold due to other projects.
Content:
- UE5 project files and assets.
- Blueprint code and logical behavior scripts with commenting.
In order to utilize this project file you’ll need the following packages from the UE4 marketplace as they are present in the project and it may or may not work without them.
Package/Asset Pack | License | Owned By |
---|---|---|
Unrela Engine 4.23 | Epic Games | |
AnimStarterPack | Marketplace Distribution Agreement | Epic Games |
Construction_Vol1 | Marketplace Distribution Agreement | Dekogon Studios |
Construction_Vol2 | Marketplace Distribution Agreement | Dekogon Studios |
Factory_Ambiences | Marketplace Distribution Agreement | Detunized |
ManipulatorRobot | Marketplace Distribution Agreement | Andrey Harchenko |
Mannequin (Mixamo X Bot) | Unclear (seems free) | Adobe |
PanelControlsPack | Marketplace Distribution Agreement | iOcus Rise |
simple-rubber-conveyor | CC Attribution | scailman |
VehicleVarietyPack | Marketplace Distribution Agreement | Switchboard Studios |
This project is under a polyform non-commercial license and is copywritten by the regents of the University of Michigan.
Please refer to the license below for details on use.
☝ If commercial use is desired please contact cte@umich.edu