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# NEAT Template Python3 | ||
NEAT stands for "Evolving Neural Networks through Augmenting Topologies" | ||
Original version in JavaScript programmed by Code-Bullet at https://github.com/Code-Bullet/NEAT-Template-JavaScript. | ||
Re-programmed by CoolCat467 in Python3 and using Pygame. Based of Code-Bullet's Javascript. | ||
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Original version in JavaScript programmed by Code-Bullet at [here](https://github.com/Code-Bullet/NEAT-Template-JavaScript). | ||
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Ported by CoolCat467 to Python3.11. Based of Code-Bullet's Javascript. | ||
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# Version Information: | ||
Version 0.0.0: Inititial release | ||
Version 1.0.0: Implemented Save-Load feature requested in original project, https://github.com/Code-Bullet/NEAT-Template-JavaScript/issues/1. | ||
Version 0.0.0: Inititial Publc Release | ||
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Version 1.0.0: Implemented Save-Load feature [as requested in the original project](https://github.com/Code-Bullet/NEAT-Template-JavaScript/issues/1) | ||
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Version 1.1.0: Added doccumentation, added BaseEntity object that BasePlayer now inherits, changed some other small things. Removed un-needed dependancy on threading module, as it was not used. | ||
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Version 2.0.1: Various changes to make pylint happy and minor fixes, removed pygame requirements. | ||
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Version 2.1.0: Fix type annotations, make code cleaner, rename `ConnHist` to `History`, and add `World` class. With the new type annotation fixes, it should be possible to compile this module to a C extension using [mypyc](https://mypyc.readthedocs.io/en/latest/introduction.html) for even faster code. | ||
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P.S.: If Code-Bullet ever sees this, your youtube videos are great other than sometimes bad language. | ||
P.S.: If Code-Bullet ever sees this, your youtube videos are great. |